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In the interview, the developers mentioned how this remaster has a heavy emphasis on preserving the gameplay fans loved in the original. And for the single player campaigns this is a very smart strategy. But for VS mode specifically there is one thing I’m hoping they’ll bend the rules of this approach on. Doom Shroom is banned virtually universally in competitive play of this mode due to how many zombies can be wiped out for such little sun cost; in even mildly competent hands this plant can screen wipe the zombie team with very little weaknesses. In fact, Doom Shroom is often banned even in casual circles that play this mode. Please consider raising the VS sun cost for this plant substantially, it’s an easy fix that can only help the game by making the nuke plant a much bigger commitment for the plant team while allowing the zombie team some much needed breathing room to get their strategies rolling. Many other plants in this mode already have sun prices that greatly differ from what they have in adventure mode so these types of balance adjustments were commonplace even early back in the game’s lifespan.
There are other units I believe that could use sun price adjustments in VS mode, but I have outlined those in my own forum post here for Replanted and I believe Doom Shroom is by far the most in need of an adjustment out of them all. Thank you for the work you do for this game and have a nice week.
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