Alive and Planting 40 Flag Endless Achievement
Under Survival I have five Survival Endless Games: Survival Day Endless, Survival Night Endless, Survival Pool Endless, Survival Fog Endless and Survival Roof Endless. Which one of these five games are you supposed to get 40 Flags to win the Alive and Planting Achievement Challenge? Or could it be any one of them?46Views0likes0CommentsPVZ Replanted for PC Black Screen and Arrow
After opening PVZ Replanted it always started with a black screen with a white arrow. After I went to Task Manager and ended the task the next time I opened PVZ it started correctly, but each time I started PVZ later I got the black screen with a white arrow again. After trying everything I could find I finally fixed the problem by excluding the PVZ startup line C:\Program Files\EA Games\PVZ REPLANTED - PC\Replanted.exe from my cybersecurity program Malwarebytes. Since I did this the PVZ programs opens correctly every time.62Views1like0CommentsMake Replanted assembly (IL) builds public for the modding community!
Hello 👋 I'm the creator of Replanted Online, a mod that adds online multiplayer to Versus Mode. The game currently uses IL2CPP, which means the game logic is compiled to C++ code rather than IL/C#. This makes modding significantly harder, as we can't see game code without reverse engineering, which doesn't seem to be allowed. So would it be possible to release an assembly build of Replanted publicly? Specifically, one that outputs readable/generated IL/C# code so modders can understand functions, classs, and game flow without having to guess or test constantly. Hope y'all consider this because I think this would really help the modding community!423Views9likes6CommentsA few suggestions (PvZ Replanted)
Hi EA_Cath and players, it's great to be back with some suggestions. After giving it some thought, I've come up with a couple of suggestions and some areas for improvement that would be good to include in a future update. It's about time for an expansion for Cloudy Day, and to that end, I want to introduce 14 levels that will transform the experience: Keep in mind that each level takes place in a different setting (Day, Night, Pool, Fog, and Rooftop). Severe Storms (The weather report indicates that there will be severe storms over the next seven days) Seven levels that include the following features: Double Spawn Zombie Rate Instead of being a normal zombie, the flag zombie will be the Buckethead zombie There are different types of zombies in each level At the beginning and throughout the level, there will be light rain and occasional lightning strikes that will randomly kill both plants and zombies, but everything else will remain the same. And when each flag appears, clouds will roll in and the rain will intensify, and lightning strikes will occur more frequently. The wind will also be present throughout the level; its mechanics will randomly blow both plants and zombies off the patio, and when the flags appear, it will blow more frequently. This complements the feature described above. When the clouds appear, the core mechanics will remain the same, but the cost of plants will increase by 30% and their recharge time will decrease even further And finally, the courtyard as a whole will be a little darker, lit only by the lightning and the Planterns. Zombie Storm (It seems Dr. Zomboss has managed to control the weather) These are the next seven levels that will appear after the Severe Storms: Double Spawn Zombie Rate The flag zombie will now be the Football zombie There will only be very strong zombies At the beginning and throughout the entire level, it will rain heavily and lightning will strike much more frequently, killing only the plants, but everything else will remain the same. And every time a flag appears, the clouds will gather, and the rain and lightning will intensify even further. The wind will also be present throughout the entire level; now, its mechanics will cause plants to fly out of the courtyard at random, and when the flags appear, it will blow more frequently. This complements the feature described above. When the clouds appear, the basic mechanics will remain the same, but the cost of the plants will increase by 35% and their recharge time will be reduced even further. And finally, the courtyard as a whole will be much darker, lit only by flashes of lightning and the Planterns. Now for some improvements: Take another look at the previous suggestions—they’re quite interesting. Online multiplayer shouldn't require a subscription fee when playing on a console. Each profile should have its own photo, and it should be the one of Zombatar Bring the exclusive mini-games from the different consoles Please let me know if you have any suggestions or comments; I'd be happy to read them.385Views2likes8CommentsSome more issues that need to be addressed in 1.6.0
So basically there are still a few things that are a little bit strange when it comes to co-op mode. Endless level order: as you guys can see, the order of endless levels in single player survival is day, night, pool, fog and roof. I don't know why the order becomes pool, day, night, fog and roof in co-op. This should never happen in the first place but it has been like this since the extra endless levels were added. Fix the order please. This is a very minor issue but this isn't how it should be. (I uploaded an attachment showing this incorrect order) Endless level streak saves: when the extra endless levels were introduced, they said the existing endless saves will be transferred to pool endless. But they mistakenly transferred the saves (streak records since co-op endless can't save progress currently, another issue btw) to day endless in co-op endless mode. This is a hilarious mistake and I seriously don't know how they could let that happen. Cob cannons: in all of the other levels, when a cob cannon is loaded and ready to fire, it's missile will blink, which is a nice visual hint. But somehow in co-op mode cob cannon missiles don't blink at all. Correct it please, this could make the firing much easier. Shovels in co-op mode: normally when you point your shovel to a plant, the plant that is going to be removed will be highlighted. This helps you to precisely locate which plant is going to be removed, especially when the plant is in a pumpkin. But this is completely missing in co-op mode. (Happens when player 1 is using a mouse to play. This is not an issue since you can only remove the plant in the pumpkin first if you're using a controller) The shovel shows no highlight when it was pointed to a plant which makes you have to guess which plant you're removing when there are two plants in a single square. Fix this, thank you EA. Butter zombies: in the original Xbox version of the game, both players in co-op mode can butter zombies or shovel plants. But in Replanted only player 1 can use shovel and player 2 butter zombies. I don't know why such a simple technique is broken. We need this to be restored to what it should be in its original version. Thanks! Endless mode progress saving: it's an old problem and have been talked about for a lot of times in this community. Simply put, you can't save your progress in co-op endless mode. This makes us impossible to get to higher streak. If you can't save progress then what is the meaning of playing endless? These are the issues I currently found regarding co-op mode. I really hope the team can read this carefully and fix them as soon as possible. Thank you EA for reading this long post! Please make the team aware! Thanks again!111Views2likes0CommentsSuggestions for pvz replanted, please, read them
I wanted to suggest a few things that i think would improve pvz replanted drastically, and make community love it alot more, and it would start selling much better with these changes. Zombatar. That was very cool in goty edition. Add more difficulty. Please, im begging you, add some sort of hard mode to pvz replanted. Like if u turn on hardmode zombies spawn will double, their hp will rise, and stronger zombies will appear earlier. This will make game more play-worthy to hardcore players! And even better, if some sort of hardmode redactor will be added, like you can create your own zombies, set them their hp, damage, maybe make it wear a bucket and have a screendoor, and make on what levels will these zombies appear. Think about it! It would make pvz replanted already worth 100% 20 dollars, so many people would buy it after seeing THIS stuff! Make level editor. Like for real, just imagine being able to create your own levels in pvz replanted! Ability to add specific zombies to the level, make level happen on different locations, ability to make level conveyor belt, level editor would've literally been so coool! These 3 changes would make replanted actually a superior version of plants vs zombies, sales would go so much better, and this would show that people in EA actual try to work on replanted and care about community. Please, atleast try adding this features, it would save pvz replanted and it won't be so hated in the community. Thank you for reading, have a good day, and please let game developer team know about these suggestions.345Views4likes8CommentsThere’s no shame in doing DLC for this game
A recurring comment from interviews with the developers of this game is something along the lines of “there will be no microtransactions and no DLC, we wanted to include the full experience of the original game for one cost at launch so players can enjoy what they loved from the first game without any additional hassle.” But I think this line of thought may be missing the forest for the trees. No one wants microtransactions like those present in PvZ2, where players have to shell out insane prices just to receive a single plant, or even worse, regularly pay to simply refuel their energy to be able to attempt a certain mode. These kinds of systems are predatory and unwelcome, but not all DLC is like this. Often times developers discover that a deadline is rapidly approaching and they don’t have time to fit in every last one of their ideas for a game before the scheduled launch, so they develop DLC after the initial release that revisits these abandoned concepts. Or they could just want to do more with their project after the fact. In these circumstances, releasing additional content for a fair price isn’t only permissible, it’s welcome! In the case of Replanted, there is still a lot that longtime fans would love to see done with this remaster that the series never really touched on afterwards. What about console-exclusive minigames like Buttered Popcorn and Air Raid? What about additional lawns for VS mode like Roof and Pool? What about a new world entirely with new plants and zombies to discover? DLC opens the door for it all, and so long as the content is substantial and you don’t overcharge for it, no one in their right mind will complain. The beauty of it all is that you’re free to develop post-launch at a more relaxed pace without as much worrying about meeting deadlines. I know you’ve already said you won’t do it a few times, but really you can just say you changed your mind and got some ideas for DLC support that you didn’t have time to fit in the game before release. Again no one will mind so long as the pricing is fair and nothing in the base game is locked behind paywalls. Just some food for thought!320Views6likes5CommentsPlease Add Online Multiplayer to Plants vs Zombies: Replanted
Hello PopCap / EA Team, I'm very excited about Plants vs Zombies: Replanted, and I really appreciate the effort to bring back the charm of the original game with modern features like co-op and PvP. However, I (like many fans) don’t have someone to play with locally, so I’m kindly asking you to include online multiplayer in the game. This feature would allow so many players around the world to enjoy Replanted with friends, no matter where they are. It's 2025 — online co-op and PvP are must-have features, and it would make the game even more successful. Thank you for your hard work and for listening to the community.1.1KViews10likes2Comments