Please bring back animated Crazy Dave in the finished game.
In pre-release footage, the player goes to Dave’s shop but he is a completely motionless PNG instead of his usual animated self like he was in previous versions of the game. Seeing this was very disheartening because it removes a lot of his lovable goofiness that fans adore. Of course, this could’ve just not been implemented yet due to the remaster still being in development. But if this is a permanent change then I have to say I’m really disappointed. If it’s possible, could you find out if the developers have any intention of adding this trademark charm of the neighbor from the original back in, and if not could you please politely ask them to reconsider?Plants vs. Zombies: Replanted - What you missed at PAX
Hey there gardeners! PAX West is over, and there may have been some info about Plants vs. Zombies: Replanted! If you couldn't make it, you can catch up on any details that was revealed on this article from Geeks vs Geeks: Plants vs. Zombies: Replanted: Remastering a Classic, New Modes, Co-Op, and Zero Microtransactions Did some of you attend PAX? What was it like? Did you do any fun cosplay? Did you acquire cool Plants vs. Zombies merch? Let us know! 🎉156Views4likes6CommentsProof there’s not AI upscaling
I know some people have stated the lawns looked AI upscaled. That is wrong. Most of the lawn textures are from the Tablet port, PvZ HD. The only things different are of course the bushes and the roof power line, and the peashooter, zombie, and brain clouds are replaced with normal ones. And for the seed packets, some of them are also taken from HD. Various visual errors were also fixed from HD But split-pea’s back head is blinking and Twin-Sunflower looks like that. I bold this to bring attention to visual errors so they hopefully get fixed. :)Solved118Views3likes2CommentsBalancing in VS mode
Many plants in VS mode have different sun prices than in the main adventure mode in order to account for the difference in utility compared to single player. For example, coffee bean’s price was changed from 75 to 25 in order to better allow the plants team to implement mushroom-based defenses. However, I believe some of these adjusted sun prices in this mode are in need of further consideration and adjustment. For example, Repeater only costs 150 in this mode as opposed to its normal cost of 200, allowing the player on the plants team to get a decently powerful shooter for fairly cheap. Most zombies get melted by Repeater, especially when the plant is allowed to be spammed due to its lowered cost and fast recharge. Please consider either raising it to 175 or reverting it to its normal price of 200 sun; this will make its pricing more consistent with its actual worth in the mode and help prevent the zombie team from getting even their most well-thought-out strategies quickly annihilated. But as oppressive as Repeater may be, it cannot hold a candle to the plant that is far and away the most deserving of a price increase: the Doom-Shroom. Doom-Shroom is so insanely overpowered in VS mode that it is often the only unit on either side to be banned in competitive play. It allows for the plant team to wipe almost the entire board of zombies whenever needed, immediately putting the zombies at a huge disadvantage. Doom-Shroom retains its original price from adventure mode: 125 sun which is ludicrously low for its function, especially when the coffee bean needed to activate it costs far less now. The zombie team has to pay twice the combined price of Doom-Shroom and coffee bean for a flag zombie, who spawns a wave that can just get obliterated by Doom-Shroom anyways. Doom-Shroom leaves a crater that cannot be planted on after exploding, but this is nowhere near enough of a detriment to the plants to prevent it from being spammed. Its long recharge time is also not big enough of a disadvantage to prevent it from being used very frequently, as the plants player can simply stockpile them on the lawn and wait to wake them up with coffee bean. It is not hyperbole to say that Doom-Shroom’s price in vs mode should be doubled at a minimum, because using it almost always ensures a plant victory. I also believe that the craters it leaves should be changed to stay permanently on the lawn in vs mode, as this creates a better opportunity for strategic mid-late game counterplay for the zombies team after they survive a monumental setback from the explosive, as well as making Doom-Shroom a much bigger commitment from the plants player with real consequences for them if they use it at the wrong moment. There are other plants that should maybe also have their prices raised a smidge like Squash, due to it being a very dependable and cheap instakill plant with a faster recharge time than the others. Puff shroom allows for mind-numbing stalling tactics due to costing no sun at all, and even though you need a coffee bean to wake it up, you can still use its free sleeping version to stall zombies whenever needed. A price increase to just 25 sun in this mode would work wonders for this plant’s balance. VS mode is a very enjoyable mode but I and many others firmly believe that it would be even more fun if the plants had less easy routes to victory, and the zombies had a bit more of a fighting chance. The zombies are already fighting an uphill battle in this mode due to having a far smaller pool of options to select from as well as a smaller area of the lawn to work with, I think it’s only fair that some of the plants’ most spammable options were a bit more pricey to compensate. Again, this also allows both sides to create more nuanced strategies. Please take another look at some of these unit prices as well as others in the mode and consider adjusting them accordingly.268Views12likes10CommentsPS5 KBM Compatibility
Please tell there is going to full KBM compatibility cause that’s the only way I will purchase and play this game, I only ever enjoyed plants vs zombies with mouse and keyboard cause that’s how it was originally designed to be play back when it first released on pc in the late 2000’s and I remember playing like that on the school’s pc and my family’s home pc, the game would be way to hard to play using a analog controller especially on the higher rounds it! Please just reform me it is going to support it or not cause it’s 100% no for me if it’s not available thank you I just don’t want to waste moneyOnline Support for VS & Co-op
I'm extremely hyped for this remaster but one thing that let me down a little is that VS mode & Co-op are relegated to local only as opposed to online. Is there any plans to eventually add online play as I'd love to play VS mode against online friends364Views22likes6CommentsWill Plants vs. Zombies: Replanted be released for Mac (macOS)?
Hello EA Team, First of all, thank you for bringing Plants vs. Zombies: Replanted to life. it looks fantastic! Many of us have fond memories of the original, and this updated version seems like the perfect way to relive that experience. I was wondering if there are any plans to release the game for Mac (macOS) users. There’s definitely a big community of Mac players who would love to enjoy it without needing to set up some workarounds. Even if there isn’t anything to announce yet, it would be great to know if macOS support is being considered. I also wanted to point out that there’s already a support thread on the Steam Community discussing this topic here: 👉 Steam Community Discussion Thanks so much for your time and for listening to the community! Best regards, IGI163Views2likes1Comment