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Once more, one change to a unit’s price is not destroying anyone’s enjoyment of the game for the reasons I outlined in my previous response. The group of people who would be outraged at this like you’re claiming is nonexistent. Balance is not some scary four-letter-word, it’s an integral part of game design and it has been for as long as game design has existed; it’s nothing new. Casuals would love this change just as much as hardcores, they hate dealing with Doom in this mode too.
But with that said, I am fine with the compromise of the player being able to adjust unit’s prices. Although again, if it can only be one way or the other for simplicity’s sake, bumping Doom-Shroom’s cost up hurts no one and is one of the most heavily requested adjustments to a mode in which the meta has ALWAYS been far removed from the developers’ original intentions, as that is simply how all multiplayer modes tend to develop.
Great. Finding some middle ground is always the ideal solution, to almost any matter applicable whatsoever.
Everybody would be serviced this way, if the host could set an option (change pricing) right before starting the session! And this mechanism, is a staple to strategy games everywhere, too!
Being able to choose, is always a wonderful thing.
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