Forum Discussion
"I am posting here at the direct request of In-Game Support, though I have been documenting this since early December. This is not just 'feedback'; this is a record of a systemic failure in game logic and player support.
The Reality of the Rollout:
- The Silence: Despite 'staggering' community outrage across Reddit and these forums, moderator silence has forced players to spend millions in resources to fix what is clearly a technical bug.
- The Support Loop: I was told my case was escalated, then told it was a 'typo' and it wasn't. I was told the bug was 'unreproducible,' then told it was a 'known issue.'
- The Financial Toll: As a direct result of being told by Advisors to 'rebuild roads' and 'upgrade manually' while 'Gifted' buildings were hidden in the UI, I am out 16,500+ SimCash and 1.5M Neo-Simoleons.
- Technical Failure (For the Devs): The 'Fix!' button in the City Report proves the logic error. The report identifies a building as 'unserviced' even when the master service meter shows a 200+ unit surplus. This confirms the Capacity-to-Population check is disconnected from the UI-to-Player reporting.
I am not looking for a 'thanks for the feedback' badge. I am looking for a Specialist to acknowledge the Manual Ledger Review I have requested through support. Do not close this ticket as 'resolved' until the veteran players who saved this rollout with their own wallets are made whole.
Below is the chronological data of your case to illustrate the significant delay:
EA Support Interaction Timeline (Dec 2025 - Jan 2026)
- Dec 5 - Dec 6: Initial Crisis & Faulty Advice
- Dec 5: You submitted detailed feedback regarding the "Forced Re-Investment" required by Service 2.0.
- Dec 6: You reported a catastrophic 600k population loss and 5 abandoned buildings. Advisors Khushi and Partha claimed the issue was "incomplete road networks" (a blatant deflection) rather than a logic bug.
- Dec 18: Attempted Resolution & Mounting Costs
You reported that stabilization was costing millions: 1.5M Neo-Simoleons and 1M Simoleons, alongside the loss of the Viking Ship seasonal upgrade.
- Jan 1: The "Support Wall"
- You spent an additional 8,000 SimCash on a Maxis Manor just to stabilize a region due to ongoing service failures.
- Advisor gave generic advice to "just upgrade," ignoring that the high cost of doing so was the core complaint.
- Jan 12: The Escalation Deception
- Advisor officially apologized and stated your case notes were being "forwarded to the relevant channel... for review".
- Jan 20: The "Retraction" Phase
- Advisor reverted the status, labeling the bug a "strange occurrence" and trying to move you back to "General Feedback".
- Advisor admitted to a "typo error," stating they actually "didn't forward it from our end," effectively resetting two weeks of progress.
- Jan 25: The "Supervisor" Pivot
- Advisor stated that compensation is impossible and that escalating "will not make any changes," but finally offered to forward it to a supervisor only after you persisted.
Summary of Documented Losses to date:
- 16,500+ SimCash (Maxis Manor and Viking Ship upgrade).
- 1.5 Million Neo-Simoleons (Emergency 2.0 upgrades).
- 1 Million Simoleons (Roads and repairs).
- 3 Million Residents (Permanent population collapse during rollout).
This documentation serves as proof that the "diligent work" they claim to be doing has resulted in a net loss of two months of your time and extensive saved resources.
EA was sold to a Saudi group Q4 ‘25, so between not making any additional changes immediately after the sale beyond 2.0 which was ready for rollout before the sale, and game devs taking off for three weeks starting with Christmas it’s possible they haven’t even started analyzing the full extent of the issues until just this week.
- DeadAndRuined1 month agoSeasoned Traveler
Dead and ruined game
- f2aj5m0efycy1 month agoSeasoned Ace
Um, why would EA sabotage their own game to punish the new owners? The stockholders of EA are taking their money and running once the say is finalized and could care less about the future of EA. No, EA has been using AI in its development, and are probably implementing recommendations from AI on how to make more money.
- 29pqrnu6b99d1 month agoSeasoned Hotshot
As to why i don’t know but as to are they definitely. The price of the seasonal currency boost has gone from £8.99 to £12.99 this season. Seasons are 3 weeks long not 4 meaning less time to achieve season goals which means simcash. Add to that not a single reply by EA staff to their request for feedback, means they wanted to look good asking but did want to deal with the complaints. They don’t care about anything but money be it £ or $. With being sold of it isn’t in their interest to fix our issues. The request was marked as solved so it didn’t appear on any daily/weekly things to be fixed reports.
This forum has no EA support, no authorisation or capability to compensate players. It’s purposes are (1) allow EA to deliberately and maliciously lie to us and the potential buyers and (2) allow us the players to vent frustration with no hope of help.
- f2aj5m0efycy1 month agoSeasoned Ace
For the record, EA is in the process of being sold. It's still pending regulatory approval, and isn't expected to be finalized until Summer 2026.
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