Forum Discussion
Wow. I made a well-thought out and expressed reply, saying nothing more controversial than others have, and had it reported/deleted... Lol! Guess I'd better not explore the topic as deeply as I did previously? "Goodbye freedom of speech!"
All I basically said is I'm on the fence about war (and other) CoM assignments, but that I'm glad they've replaced those awful "Earn Regional Sims" tasks that used to constantly appear every 3rd-4th new task..
This time around I'm not going to discuss in-depth how CoM and war are equally broken and chintzed/hacked, maybe that'll keep this reply from being deleted? Lol
- 7 years ago
Even being a somewhat frequent War player, I'd still take the 'Earn Regional Simoleons' tasks over War tasks any day.
Simply because the Regional Simoleons tasks are doable at any time (just gotta plan ahead and produce or stockpile items to trigger advisor offers / build and demolish regional buildings / complete regional deliveries / upgrade regional zones). You have multiple avenues to earn the required Regional Simoloens.
Whereas War tasks are very time-sensitive. If you happen to get those whilst your club is in cooldown between Wars, you're basically screwed. Either waste 2 days sitting on it, or cancel and be at a disadvantage in your maximum points potential.
- 7 years ago
@Invisiblez9 I understand and agree with what you're saying - it's why I'm on the fence about new tasks.
But regional sim tasks are broken: the time and effort effort required is ridiculous - especially compared to tasks for earning normal or omega sims (where at the most basic level all that's required is to collect taxes or neosims; ie merely a matter of time). There is no such mechanic in place for regional sims, and CoM tasks to do them were constantly in my list, often for 2-3 regions at a time, to the point where they were always an auto-skip for me.
So I'd rather take a chance on a quick war task or other new task - at least I have a chance at getting a task that doesn't require such staggering, time-consuming effort, and I can always skip the ones that aren't reasonably doable or during war cooldown.