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THELIKEMY's avatar
7 years ago

Better Matching of Clubs for Wars

When a war is engaged and an opponent is being searched for I imagine the game does all it can to make a quick match based on relative club skill level. While on the surface this seems like a great idea, one additional thing should be taken into consideration. The number of members a team has. If a team of 10 is matched with a team of 25 you would think there is an advantage for the team of 25, but you'd be wrong. The problem lies in scoring potential before dome and sit techniques. A larger team provides more scoring opportunities for a smaller team. It leads to small teams using umbrellas to blow out a large team with jackpots right off the bat and then get domed themselves. Since the larger team had more scoring opportunities they can never catch up if the smaller team decides to stay domed. Teams should be matched on skill level and size.

5 Replies

  • But the larger team can use umbrellas and jackpots too. And if all the 25 members of the larger team are active from the beginning of the war they still have a big advantage. But of course, it is much harder to organize a larger team of fully active members than a smaller team.

  • BlazinsZ's avatar
    BlazinsZ
    7 years ago

    @Superpraesi wrote:

    But the larger team can use umbrellas and jackpots too. And if all the 25 members of the larger team are active from the beginning of the war they still have a big advantage. But of course, it is much harder to organize a larger team of fully active members than a smaller team.


    I explained this in another thread, I dont know if you read it, but I can explain it again for you @Superpraesi , there is no '' big advantage '' for the largest group here, even especially in what you mention. Suppose you are active from the beginning, you attack a lot (a lot is a lie, since you can only attack until everyone is in the bubble, there is a limit that you can not overcome)  and put the 10 cities in bubble, it's here when the disadvantage begins, you do not know when the other enemy is going to come out, so, umbrella is useless for the 25 group, it's only for 5-10 minutes. If I am in the team of 10, I repair all my buildings except one, then I go for a snack, or I wait for the dawn, its just takes seconds to repair the last building, go to the map, launch a jackpot, and make 2 attacks, all is history, How can you use an umbrella to avoid this? Are you going to be on the map screen all day waiting for the moment when a city appears in green? even the lag will not let you do this. So, you can't use umbrella! Also, is stupid, because yeah, i use one in this case LOL, and you want to know what happened? they attack another city, hahahahahahahahaha, yeah, we are 25... if any of us use umbrella, that's stupid, another 24 cities dont have umbrella, BUT, if you are in a group of 10, your other 9 companions are in bubble, so, YOU CAN use umbrella, yeah, you go out, use your umbrella, so, finally, enemy can't attack your team, this is very simple to understand. 

    This is the problem, if you are in  bubble, you can get out of the bubble when you want, you are going to wait for the perfect moment, while the opposing team must do a routine surveillance, permanent, which is tiring in life and no one, unless you don't work in your real life, do not eat, don't clean your house, do not take your dog for a walk, do not take a shower in your real life, etc, you can do this nonsense. The one that leaves the bubble therefore will always have the first assured attack, and if it is those insolent with magnetism, everything is lost. 

    it is much more the effort that those of the group 25 have to do to have everything under control, compared to what the group of 10 have to do, simply when they can, they enter and they give their attack without problem, they also do not have to worry about the opposing team make many points that are difficult to reach after, because, again, your are in a team of 10, so, there is a limit of points that the opposing team can make, which you can easily overcome after leaving '' once in a while '', i mean, each of these 10 cities, simply leaves at the time, to recover their points. Another thing: when they leave, (in addition to having the first attack assured), they can give the second simply by regenerating energy, or three atacks, or more... 

    But you group of 25, no, you can't, you attack that city who go out (first strike), get in bubble again... but again, you have to wait again, you have to wait for it to come out again, you can not guarantee more points, because, there are no more cities in green. 

    This is the disadvantage that makes this too uncomfortable. Again I say, the solution is to reduce your group to a smaller number, this until EA tries to balance this defect. 

    Having a group of 25 can be good, if we receive some compensation for getting all the opposing team in a bubble, thus, the team of 10 will seek to balance itself, or try not to be placed in bubbles so fast, but as the game is now, it is unbalanced. 

  • The larger team has to use the tactic, that some people have called 'Overkill attack'.
    Meaning one player doing 12 damages on an opponent player and a second player goes on with a big disaster to get extra points.
    After the first wave of attack, the team with 25 already has at least twice as many points as the team with 10 and all of the 10 players are bubbled. To catch up these score, the team  of 10 has to leave the bubble.
    And now the exciting part of the game begins.
    If, as you have described, a single player comes out of the bubble, he has at most 12 energy to score. But he risks that the big team beats him back with an overkill attack and thus makes more points than himself. If the team of 25 is vigilant, it will extend its lead. The opposing team does not know when the "perfect moment" to attack comes, or even if there is a "perfect moment".
    All members of the opposing team also have a real life, and if there's someone in the 10-person team who plays through the night, why should not there be someone in a 25-member team?
    I still think: A big team has a big advantage if it manages to keep all players active.

    It is very different when there are players in a team who are not active. Any non-active player in a team is a big disadvantage. For each non-active player( n ) an active player( a ) is needed, only to compensates this disadvantage. So the strength of a team( S ) can be nearly calculated like this:
    S = a - n
    So, if all players in a team of 10 are aktive, they have a strength of 10 - 0 = 10.
    If the team of 25 has 15 players aktive they have only a strength of 15 - 10 = 5.
    To get a better strength then the team of 10, the team of 25 must have at least 18 active players. (18 - 7 = 11)
  • BlazinsZ's avatar
    BlazinsZ
    7 years ago

    @Superpraesi wrote:
    The larger team has to use the tactic, that some people have called 'Overkill attack'.
    Meaning one player doing 12 damages on an opponent player and a second player goes on with a big disaster to get extra points.
    After the first wave of attack, the team with 25 already has at least twice as many points as the team with 10 and all of the 10 players are bubbled. To catch up these score, the team  of 10 has to leave the bubble.
    And now the exciting part of the game begins.
    If, as you have described, a single player comes out of the bubble, he has at most 12 energy to score. But he risks that the big team beats him back with an overkill attack and thus makes more points than himself. If the team of 25 is vigilant, it will extend its lead. The opposing team does not know when the "perfect moment" to attack comes, or even if there is a "perfect moment".
    All members of the opposing team also have a real life, and if there's someone in the 10-person team who plays through the night, why should not there be someone in a 25-member team?
    I still think: A big team has a big advantage if it manages to keep all players active.

    You are giving me the reason, It's great how you explain the point but you do not touch it, you said that the team of 25 need a ''Overikill strategy'' to win in this case. Which means, you do not need not only a player who is connected at the exact moment when someone from the team of 10 leaves the bubble, but 2 or more. '' All members of the opposing team also have a real life'' here is what you do not understand, and thanks to you name it, yeah, i agree, the team of 25 need to be vigilant, as you said, but what does it mean to be vigilant? you need to be online the whole war, more than 24 hours, stay in the game, vigilant is one of them go out, this is the big disadventage when your are in a group 25, you can not go to eat quietly, or be sleeping quietly, or make your life real quiet when you do not know when your enemy will leave, and worse if you know that you and at least another user must be connected (2 users) because they are forced to make an overkill to be able to win. The team of 10 has real life, it's true, but there's no reason to be vigilant, there's no, If I am from Team 10, I make my life quiet, I will eat, I take a shower, and in a random moment, I enter and make my big attack, it's a lucky thing i know, but, but I have enough time to plan this, since the war lasts about 2 days. Unfortunately, again something negative for the group of 25, you do not know when they come out of the bubble, so it always depends on a single user, i mean, i attacked one city, and thats city its the only one to receive a message in their phone (if they have notifications on), ''you city was attacked'' if that person is busy or offline, all is done, because the rest team of 24 don't receive any message, even when they are online, there are in the market or i don't know, they don't receive a message '' your ally was attacked'', so, again I tell you, be vigilant mean be the whole time seeing the war map... not my friend, a lot of work for a simple game. if that team member of 10 stays at least a while longer outside the bubble, you start losing your game, and it's funny how in this case, '' speed up your energy '' is very useful, just like the umbrella, and the dud thing. But, those things are usefull for a team of 25? who already have a lot of energy waiting the moment when someone go out?, so, its annoying how these things are more useful for the team of 10, except the jackpot, are useful for both. The players who is attacked, can also enter the game and chat '' the enemy woke up! please attack him before he/she attack more! i'm rebuilding'', unfortunately, this also don't send notifications to the group of 25, only players online in that moment can read that, It would be great, that we can in our club, send notifications to our club phone to be able to make these announcements.

    Your assumption about be active its not to relevant, we have to talk about the same things in order to compare the situation, i mean, obviously if a team of 25 have all players active againts a 10 inactive players, its better, but not the case, to evaluate well, we need to or imagine both active teams, or both teams with inactive user problems. 

    to end, you said that to win being in a 25, i need to be vigilant the whole time, try always to attack doing successful overkills, no man, i prefer to be in a group of 10, be relaxed and enter just sometimes to the game and make my attack without problems, just coming out at the last moment of the war with umbrella + dud and energy recovery, problem fixed. 😃  (notice how worried I am about the great advantage of the team of 25, hahaha)


  • @BlazinsZ  schrieb:

    You are giving me the reason, It's great how you explain the point but you do not touch it, you said that the team of 25 need a ''Overikill strategy'' to win in this case. Which means, you do not need not only a player who is connected at the exact moment when someone from the team of 10 leaves the bubble, but 2 or more. '' 


    There is no need to be connected at the exact moment. You can let him shoot his 12 energy. In the worst case, he uses 6 magnethisms, making 18 damage. With an overkill attack, the 25-member team can then do 21 damage. Without an energy boost the opponent would need 30 minutes to get 21 damage, too. Even if he has this time for his energy regeneration, remember, he still has to catch up the score from the beginning of the war.

     


    @BlazinsZ  schrieb:

    All members of the opposing team also have a real life'' here is what you do not understand, and thanks to you name it, yeah, i agree, the team of 25 need to be vigilant, as you said, but what does it mean to be vigilant? you need to be online the whole war, more than 24 hours, stay in the game, vigilant is one of them go out, this is the big disadventage when your are in a group 25, you can not go to eat quietly, or be sleeping quietly, or make your life real quiet when you do not know when your enemy will leave, and worse if you know that you and at least another user must be connected (2 users) because they are forced to make an overkill to be able to win. 


    There is also no need to be online the whole war. You are not alone, you are playing in a team. For a 25-member team, it should be enough if every player checks every couple of hours what's going on in the game.


    @BlazinsZ  schrieb: 

    to end, you said that to win being in a 25, i need to be vigilant the whole time, try always to attack doing successful overkills, no man, i prefer to be in a group of 10, be relaxed and enter just sometimes to the game and make my attack without problems,


    That's some of the worst thing you can do for your team. We tell every new player who joins our team: "Please do not come out of your bubble as a single player. The opponent team will only get more points with an overkill attack then you can make with your limited energy. In 95% of all cases you will not get enough time to make more points then the other team."


    @BlazinsZ  schrieb: 

    just coming out at the last moment of the war with umbrella + dud and energy recovery, problem fixed. 😃  (notice how worried I am about the great advantage of the team of 25, hahaha)


    I do not think this last attack will be enough if you and other members of your team play the way you described it. Certainly not when you reach the Top 2000.
    And why using a dud in addition to an umbrella?

    I prefer to be in a team of 15. So we can play against bigger and smaller teams. In my opinion it's good to play against clubs of different sizes. This requires that you always use a different tactic, making the game more interesting.

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