Hey Pinnacle,
So, just for the record.. been playing online gaming since 1972 (DARPNET) back in the day. SimCity since 89. Microsoft Combat Flight simulator teams - 1, 2, 3. IL2. EMPIRE. I have a lot of collective win an lose, aggressive and less, team based experiences. A lot.
If your forming a team for gungho, or joining a team set up to be a gungho team - win win win.. I understand that. Here, however, the Wars were interjected into a fairly passive game. SimCityBuildit on a scale of warring, is like barely a 1.5 on a 1-10 scale. The primary winners are high population cities with massive inventories and build rates, all epics gold buildngs and some Omega, but those are less important now.
The warring is really a product life cycle extension for SimCity buildit. It is creative, and pretty and all of that.
I posted in another post, and would appreciate there, your view - on taking SimCity to space !
Build out our spaceports.
Build spaceships
Stock them
Go to a planet or farther
Sculpt and create your new Planetary Sim City -
Take care as well -