There are many faults to the war.
Our opponent club have 18 members but only 3-5 does attacks, most don't repair, leaving shield on all day. We can't do any attack. Even worst when it's tie to CoM, can't launch attack, can't attack till their shield up. Are we suppose to be up 24/7 to watch when their shield is down so we can attack???
War is too long, prep time 12 hours, war time 36 hours, 45 hours cool down after that. How are we suppose to do any CoM war assignment during cool down time?
It is easy to win the war, just do nothing, don't repair for 36 hours like our opponent did; the other club will stuck with load of wars items, can't attack, can't do war related CoM assignments.
War is not fun because of unbalance. The club with more actives members always have an advantage, those members with more simoleon and time will have an edge. Cities with 70+ buildings doesn't care 10 buildings are damaged, doesn't affect them. Lower level cities with 20-30 buildings won't have simoleons and resources to constantly repair and collect war items.
The system forced everyone to join war via CoM assignment but there are no punishment for not repairing war damage. It's punish the players who play attack but got nothing to attack.
Some of our members already saying they will leave the game all together. The war is going to turn players away.
It also create competition among club members fight for war points. Not good!
This is just not fun anymore... no War please!!! This is a city building game, we can just to play Final Fantasy if we want war game.