Epic Project Tasks... (1 Token Per Week?)
I have an Epic Project in progress. There are 7 Tasks available. 3 of those Tasks are requesting 5 Corn. 2 of those Tasks offer 1 point as reward for completion while the 3rd offers 3 points. (Why is it that most items only yield 1 point towards the Project? Why do higher cost/quality items not yield higher points? If a Plank or Hammer or Table earns 1 point then why doesn't something more intensive like a Cupboard, Backpack, or Lawn Mower earn 3 points? Makes logical, practical sense to me.)
Ok, I feel that 3 out of 7 Tasks requiring the same item limits my ability to fulfill all three of the Tasks. My level 38 city has an upgraded Farmers Market to 15% reduction in production time. Since Commercial production facilities only produce 1 item at a time, producing 15 Corn items will require my Market 12.75 hours to produce. There are 3 hours and 46 minutes remaining in me current Epic Project. With no ability to request new Tasks that could potentially make use of one of the 299/340 items in my city's Storage, I think it's safe to say that I will not be getting above the 60 points that I've been able to collect towards this project. It also makes me feel as though there is no chance that I will ever get to that Tier 80 mark for Llama Tokens. I can also say that there is a "snowball's chance" of me every achieving an upgrade that produces Cheetah Speed-Up Tokens.
(*Let's not even touch on the fact that at a rate of 1/6 of a Token per Epically updated building per day, a SimCity BuildIt player earns, basically, 1 Token per week for a Llama Token.)
... ... Wait! 1 TOKEN PER WEEK [Llama Token]?! Granted, Turtle Tokens are earned 1/3 at a time, so 2.3 on those, per week. I have no idea what fraction Cheetah Tokens earn at. I'm guessing... 1/8th? Dare I say, [gasps] 1/10th per day? Who knows? Le'me know, please.
Without any way to request new/replacement Tasks, I am doomed to fail this Task. Not because I haven't tried. I've been at this Task since late last night and most of this waking day. I am failing because the game mechanics are preventing me from being able to succeed. So, if this is any indication of what I should expect from Epic Projects, I guess I won't be spending much time on them as they currently play. Maybe I will revisit this aspect of SimCity BuildIt in the future, but I have a city that demands those valuable resources and can make far better use of those expensive resources than the Epic Projects do.