Forum Discussion

Anonymous's avatar
Anonymous
11 years ago

how is tax calculated?

if happiness goes down tax drops from 20% to 14.. 10 and so on

but what does 20% represent? and how is it calculated.

ive boosted my population by 30k, and my tax income has hardly increased by 400 coins/24h.

30 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago
    Why are you making it so difficult? Tax is based on the awesomeness of a building. A maxed out building has 3 possible tiers: scrubby, decent, and amazing. These are based on the mix of amenities surrounding that building. The tax rate of a maxed out scrubby building is less than a maxed out amazing building.
  • Anonymous's avatar
    Anonymous
    11 years ago
    @tommy- tax rate is not based on the "awesomeness" of a building. A maxed out scrubby building has identical population and tax revenue as a maxed out amazing building. I tested and proved this theory weeks ago and have had it confirmed multiple times. Check this thread for more discussion http://answers.ea.com/t5/SimCity-BuildIt-General/Wealth-Forecast-Luxurious/m-p/4208332#U4208332 you can also check scbuildit.com "How to build skyscrapers" in the comments section for solid proof.
  • Anonymous's avatar
    Anonymous
    11 years ago
    http://m.imgur.com/a/YmqbR this is the screenshot evidence. Note this test is completely isolated with no other actions happening during the test. I demolished willowick condos which was originally built when the wealth forecast was premium grade but had by now changed to luxurious. I put a new RZ in its place and upgraded to Elysian heights, which is luxurious grade. You can see population and hence tax revenue are identical between the two building types. (Note the pics are in reverse order but its still obvious. Be sure to scroll right down to the fourth image which is the first in sequence.)
  • Anonymous's avatar
    Anonymous
    11 years ago
    Do you have a screenshot of the tax revenue before and after?

    Nvm. Got it.
  • Anonymous's avatar
    Anonymous
    11 years ago

    Land value and building quality do not effect the tax rate per pop. My city all res zones are the highest land value built in dark blue zones with edu/trans/ent overlaps. After a complete tear down and rebuild all buildings are luxurious. I have 250k+pop @100% happiness and get 14$k per 24H.

  • Anonymous's avatar
    Anonymous
    11 years ago

    is it possible that services cost the city money so the revenue is just the net income and the city would normally bring in more money per person, its just that they also have to pay alot to run parks or whatever so they bring in substantially less money. So basically how your population is contructed affects your income differently

  • Anonymous's avatar
    Anonymous
    11 years ago

    @aerocloud202 wrote:

    is it possible that services cost the city money so the revenue is just the net income and the city would normally bring in more money per person, its just that they also have to pay alot to run parks or whatever so they bring in substantially less money. So basically how your population is contructed affects your income differently


    @aerocloud202 Welcome to Answer HQ!  While what you describe would make sense, and it is what's done in other Sim City titles that I've played in the past, it doesn't seem to be the case in this simplified version of the game.  Personally, I've also seen a decrease in the per-capita revenue as the population increased, despite no changes in the number or placement of city services.  As discussed in other threads, I stopped growing my city early and built up a large pool of Simoleons, then continued.  When I was ready to continue, I laid out roads, police stations, etc. and purchased them all at once for the area I had unlocked.  During the population growth phase, I also noticed the per-capita decrease, even though the only thing I was adding was new residential buildings.

    I believe that it is more likely that someone created an algorithm for tax that boosts it slightly in early phases of the game since the specified percentage rate would pay too little for players to actually accomplish much.  In real life, small towns struggle for exactly this reason, sometimes, and could probably use the same kind of boost -- if it wouldn't drive their entire population out of town.


    If this helps resolve your issue, please click accept solution as this may help others with the same issue to find a resolution as well.  XP is appreciated but not required.

  • Anonymous's avatar
    Anonymous
    8 years ago
    But my population is of 312,647 and i got $15,828 and think thats not fair I always keep my people 100% happiness and they stay the same they should make a change about the game.
  • Anonymous's avatar
    Anonymous
    8 years ago

    I have 2,6millions people and my tax income is 29k, who told you tax will increase the same as population? If I would get 90k per day it would too easy and I do not even mention people with 5millions and more

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