Forum Discussion
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- @PinnacleValley do you seriously think that playing on two phones with two cities that develop legally in a similar way and play with others on the same terms is cheating?
how is it different from playing with a friend, brother, sister, girl with whom you would share a production?
In our club we always have the rule that 90% of production stays inside the club. one is lucky to make cement, another make cream, another has a lot of anvils on war, and another has wellingtons. This is healthy cooperation. And EA hinders us today, just like coronavirus does in the global economy. Exactly.
Also, lets not forget that limiting war items to 1 in the trade depot does not stop cheats from sharing war items from hacked cities, it just makes it more time consuming.... they should focus on stopping the ability to hack for war items! It is not exactly a new issue........
@teppum I respectfully disagree, I believe you may have somewhat limited your focus...of course I understand the hacking issue it takes many different shapes and forms - one of which is raiding dead clubs and cities. I believe this is a specific effort to address the extensive feeder network that has been established by some clubs. You raise the point of legit feeder cities but that’s only an opinion (everyone else does it) but I bring documentation to the table which sadly trump’s opinion. I respect the game and the whole purpose of asking the question In the 1st place was a group of us considered building a network ourselves to combat the consortium but we didn’t want to cheat so we made the effort to make sure we were in line with the rules...didn’t want to get banned from a game we enjoyed and honestly a tainted win is no win.
@scx2km Yes, I do when the premise is to feed your primary city. <removed>. Honestly, I don’t care what you do...if you have the time to play multiple cities that’s great. If you have accepted the fact that you need an “unfair” advantage to compete, I’m good with that. But wouldn’t it be a better approach to focus your energy on helping others develop their cities or use your secondary cities to participate in other clubs developing relationships and helping others. For me it boils down to honor, integrity and respect for the game.
Wherever you got that "documentation" from is clearly debatable... Have EA published it anywhere publicly? If not, then it is a moot point.
"Feeder" or second cities are not the issue, hacked cities generating thousands of war items to feed certain clubs are.
@teppum As stated the documentation has been validated as originating from a legally recognized representative and is a binding statement of fact. The only reason I had it validated was I heard your statement and much worse many times before. Of course EA has not published anything on gameplay rules - why would they? But now it’s gotten out of hand. If you simply want to limit your focus on hackers that’s fine, but please understand hundreds and thousands of items are being forwarded through these feeder networks (perhaps even through hacking methods) and as I understand the question at hand is why is there a limit on buying and selling war supplies? So bringing a different perspective to the table that may be uncomfortable for some is not part of the discussion...
@PinnacleValleyand here is the problem. because there is no such document, everything you do according to the shared game engine is legal. it is illegal to modify this engine to obtain benefits. and that's the whole argument. Cheaters are those who modify the game and do not play it as expected by the manufacturer.
what you have received from the legal department is only an interpretation for the purposes of your inquiry, and as long as they are not public rules, they are not binding on everyone.
if you had a problem reading what I wrote earlier, you would notice that the basis of our existence is cooperation in the club with each other. we play for fun together, we end wars in 4 arenas, fighting 90% against zombie clubs. if it wasn't our cooperation, this game would not make sense.
Seriously, I don't see any situation here where I could hurt anyone. I will say more, the design of the game and its bad updates mean that the "unfair" advantage refers to what constantly keeps their cities low compared to those who wanted to develop them to level 70.
this game has a planning problem. publishers have a problem with priorities. that's all.@cls78628 in the initial post stated:
“As of this morning, nobody in my club is able to buy or sell more than 1 war item per spot in the Trade Depot.
Does anyone know if this is a bug or is it a change? It's very inconvenient.”
@scx2km you asked the simple question “Am I cheating” to which I gave a different answer based on fact...honestly this was not for your benefit because you had made a conscious decision that it is ok - my input was more for impressionable individuals reading this who are dealing with a moral dilemma because in their heart they are unsure. So with that established I don’t disagree with anything you stated in your recent post and honestly you’re on point with most that you shared and no I didn’t have any problem reading about your cooperation with your club which is simply the purpose of any club. Quite frankly, I wouldn’t have joined the discussion if you hadn’t asked that simple 3 word question and given the wrong answer...
feeders cities aren't illegal since you can't define them correctly, you need to push too many effort to discover a city that is playing as a "feeder" , using just the normal gameplay and all actions. I mean, I produce seeds in my feeder, that is a feeder city? I buy items on market, is that? I build houses in my feeder, is that also another reason? since EA is having big problems findig hackers, so just started creating new laws to try to reduce them, I really doubt EA is caring in finding ways to describe and detects"feeders cities". So if my sister create and account with the same IP\wifi\connection, and I need vu items and she have to spare, she gave me those and she get banned because EA says that's not right that is a feeder city... no, that's not right and that is also stupid.
I also has been in clubs where brothers and friends plays together, what a big error if EA thinks those are feeders because are near? cuz what? what are the " no acceptable behavior to determine a feeder city" not leveing? I stayed at low levels years ago, not playing COM? giving coins? as i said, are just cities.
You have the option to put a Item with 1 coin cost, so we understand we can sell items with that cost, is stupid to get banned because you just do something that the game allows you, why you put a - and + in those items then?
this doesn't block my mind to understand Pinnacle also, because yeah, I remember when I found a photo of a guy who have 10 phones and 10 cities, all in one club (old time when bubble strategy in wars was profitable), the problem is that we had to fight dead clubs, where only one person exploting the faults or weaknessxof the game by using multiple accounts, yes I agree this is disgusting and needed to be address, but creating the rule is really hard, because, how can you can create a rule that only grabs those bad and annoying players who destroy the fun?
That's the sad part here, while this new rule probably succesfully stop cheaters and others kind of players, the normal players also feels the impact, I mean, wars are about cooperation, how is that we can't share multiple war items now? that's really bad, we moving too far to the real cooperation game, what is next? we can't share normal items in the club because is a new rule cuz the cheaters? uuummmmm...
my worry is that is clear that EA can't detect cheaters, and that's why the game is full of those, trying to control them by these kind of new rules show us that EA is having problems to individually attend hackers players, and that is without doubt, a dark sky in our hope to play a clean game in the future... that's the part that makes me feels sad, our game need to be reduced and lost abilities because of the cheaters, reducing cooperation, swapping items with friends... Idk, I can't fully embrace it
Mmm... I think this rule need to be removed, that's my final vote
Feeder cities are no issue here. If someone has time and nerves to do 300 deliveries per war, let them play like this. It is full time job. We play this game just for fun, and our source of war items is repairing. Nobody has time to do deliveries al day long. So we are not to much affected by this new limitation.
This, however is a big issue and has to be addressed ASAP.
We recently dropped down from arena 6. This is how they play there. 36h of shooting and millions of points. You can have feeder cities as much as you want, they are useless against this.
@BlazinsZthank you for the smart post.
Unfortunately, in the era of clones, you do not need to have 10 phones to have 100 city feeders. but playing on 10 phones also requires organization ;-) yes, is a sarcasm.
@Pinnacle sorry, <removed> as I wrote, there is no document that clearly describes such situations. Maybe if it were, there wouldn't be many problems.
I do not interfere with the game code. I play according to the game engine. I have more special buildings from CoM in a smaller city than in a larger city. I sell items at maximum prices. Just like any other normal city.
and these are facts. what you wrote is only your individual interpretation.
but let's end this dispute, it is at the level of our moral assessment and is not related to the problem with which EA wants to fight.
I agree with @BlazinsZ that creating the rule is really hard, because, how can you can create a rule that only grabs those bad and annoying players who destroy the fun?
And in this place I expect a specific declaration from EA what he does and why. My question from the second post has remained unanswered to this day, and several days have passed:
EA, please tell me why can't I put more than 1 war product in the box in the trade depot?
Maybe if EA communicated with its players it would be easier to solve the problems with which we all have a problem. without prejudice to normal players.@lesorsier, that's why we no longer play in arenas higher than 4th. it's a pity of our nerves. we fought in the top hundred, but since started arena division, war has become terribly expensive. that's why I'm not honestly surprised that there are so many clubs with cities on top like as on your printscreen.
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