6 years ago
No to shield buster
I write this as a loyal Sims buildit player. Spend countless hours and real dollars. Sims does not care about us. We give them our time and money. And they slap us in the face, while forcing us to c...
Hackers
Why do you think, these are hackers?
It's possible they are rich and bought enough stuff for 50 mellows
@Duckups schrieb:It's possible they are rich and bought enough stuff for 50 mellows
Collecting huge amounts of war items cost nothing. Only a lot of time that can be shortened by using feeder cities.
@Superpraesi wrote:
@Duckups schrieb:It's possible they are rich and bought enough stuff for 50 mellows
Collecting huge amounts of war items cost nothing. Only a lot of time that can be shortened by using feeder cities.
And this is the moment when I sit in the Shield Buster side. I like bubble strategy because the game is about that, just attacking a lot when you are out, using jps, using duds, freezing they guy you think is going to attack (calculating the energy team), collecting parts, sharing parts with your friends, all is ok. Not rebuilding like crazy because that is an obvious way to give more points to the enemy team by attacking your city, is a basic thing! Only unbubbling your city when you are ready with attacks, time, energy and targets, and here is when i don't agree with people saying that I am **** just because I stay bubble, just because I'm getting ready? So i have to go out unprepared without energy so the enemy thinks " Oh ok is not a bubble butt team yeah you have our honor" ... no men... And this the momento when shield buster is bad, because I'm probably bubble and i think ok i'm going to have my dinner, but the enemy busted me, so i say to my family: sorry the enemy unbubble me so i can attack, i should do that" noo way lol.
But i have to say that I also understand the ones who hates bubble strategy because i have been there, this trick about using feeder cities kills the game, i hate that thing, and i say THANKS because this new shield buster is an end for that.
Is soooooo annoying that when you reach high rank you encounter only 10 enemies when there is one only person there. 10 cities and all of them with the same name ' ragnarok, rannarok, ragnaroti, rangkrankg, rangni, etc... 9 cities never attack, stay under, and only one city ( with high disasters) attack, BUT, this guy just go online at the start, then he waits like 7-8 hours just repairing very slowly (to confuse us) and randomly go out, we bubble, and he waits like12 hrs more,it is obvios that one guy can't give to 10 persons action! he have his life, he go to sleep, then a meeting idk, but we, as a 10 group probably1 or 2 bubbled, have to check the game over and over again waiting for this guy decide to try to get lead, no men that thing is boooooooooooooooooooriiiiiiiiiiing . If you team is offline at least 1 hour that guy can bubble like 4 cities, means that you and your team need to check the game every 30mins, that is stupid. because even if you are online, only 1 guy is not a solution, you can try freezing but not too much. Other hand i always get bubbled because is like 10 seconds to repair last building, put a jp and bubble, and I am in my team the one who have good attacks, and can't be there every second, so i get bubbled and just have to help with boosters because if I go out is worst. At the end this guy manage to make points (probably he lose) , but we only made like 8000 points, and even when we won, that is one of the most boring wars, when we start the next war, again, another one guy with 9 feeders, seriously? are people ok in this game or all are insane?
We had another war and 2 guys respond (8 others feeders, or not feeders because not even rebuild 1 zone) at the end we join their club lol just too see their chat, and they never spoke in their chat, lmao, wth is that? that prove us that those 2 guys was only one.
with shield buster feeders players are forced to play and not abuse the bubble thing, if they are dead with only one guy going out every 14 hrs we can unshield and at least enjoy chests (because is still a boring one) , but those guys need to rethink that awful behaviour.
So, I'm like 50/50 lol.
Just to say it clear. I'm playing in a team of 18. We have no other club for farming items and none of us uses any feeder cities. We are not the typical 10 mayors hider team but anyway we are often the first team hiding with a lead even when we play against a hider team of 10(with an absolutely normal winning rate of about 50%).
Yes I can feel it too, I absolutely agree that all the feeder cities and farming clubs and open wars with friendly clubs has slowly killed the game. But this is a different problem and has nothing to do with the shields. Or in other words, the shield buster will not solve this problem, it will make it worse.
The situation before the shield buster:
The only reason for the existence of all these clubs with one strong city and 9 feeder cities is, that all the members of the top teams need more war items and much more war simoleons then they get as reward. So they are leaving their main club and join their farming club where 9 feeder cities are already waiting.
The future situation with shield buster will be something like this:
The top teams are still in need of much war simoleons. But now they are also in need of much more war items than before. So the farming and feeding will getting more worse than before, too. Because of the shield buster, one strong city with 9 feeder cities will probably not work any longer, but something like 10 strong cities with 15 feeder cities will.
An easy solution I have already suggested a long time ago could be:
Don't allow any player to carry war items and war simoleons from one club to another. The war items should not only be related to a player but also be related to a club. When a player leave a club he will lose his war items and simoleons. When the player goes back to the club he will get his war items and simoleons back. This will prevent players for playing in a second club, only to farm war items and simoleons.
@Superpraesi wrote:An easy solution I have already suggested a long time ago could be:
Don't allow any player to carry war items and war simoleons from one club to another. The war items should not only be related to a player but also be related to a club. When a player leave a club he will lose his war items and simoleons. When the player goes back to the club he will get his war items and simoleons back. This will prevent players for playing in a second club, only to farm war items and simoleons.
I disagree, this may work for war cash / points, but no with items, A1, A2, A3, A4 are dead, in fact, I get more war parts in A5, and when I have many, I can go to spend them in A1, since I can't be attacked in the A1, unless I plan an `` open war '' with an enemy club that decides to attack me in A1, A2, A3, A4.
Remove Shield Buster, and use your suggestion, clubs will continue to maintain 1 active player 9 feeders.
The reason why players had 1 only active and 9 feeders is because:
1. They get attacked a lot, while others 9 cities stay bubble, so they receive a lot of items (Since that Shield Buster erradicate)
2. They have more targets, since the others 9 cities doesn't attack, you have a plenty green just for you, this only one guy can end up claming almost all silver chests, while the team with 10 real players have like 8000, 12000, 16000 or even 14000 and lose next chests just because the only one guy in the other side already did his game. Probably as i said, the 10 real players won, but the boring war is like less 50 000.
Actually, if we can't go out of the club for parts and war cash, being in a club where you are the only one that can go out and receive all parts is the one of the two form remaining to get parts fast. The second one is a open war, wich your suggestion does not demolish, unfortunately. I mean, if I lose my items when i leave my club, then i can plan an open war in that club anyways, I joined a group of facebook, and they always doing open war there, i saw the posts everyday of a lot of people, no matter the Arena, they just decide to push the war button at the same time and done.
We have a secondary club, no matter how many times I go there, I never receive parts, I know that I have to use my coins if I want to claim the `` cheap '' chests in that arena.
And another thing to remember, the overwhelming and suffocating storage problem is in purpose, EA is giving offerts about buy storage pieces all the time, do you really think they gonna give us an extra place to have our items? because if you can leave your items in the club, no way, your ruining EA plans lol. For that reason, I think EA will never consider this. From what I see, the strategy is to create more regions, more items, so that it is difficult to have everything and so you decide to spend money when you need something (because you had to release it because you had no space).
There are many points in your post #55 that sound very illogical to me. Don't think this complicated.
If no player is able to carry war simoleons and war items from one club to another club, the farming of war simoleons and war items in other clubs than their main club is stopped immediately, that's it. It will work for war items as well as for war simoleons because farming this stuff is stoppable. Not stoppable are the farming of disaster card levels because it wouldn't be fair to take the card levels away only because a player is changing the club.
You wrote:
A1, A2, A3, A4 are dead, in fact, I get more war parts in A5, and when I have many, I can go to spend them in A1, since I can't be attacked in the A1, unless I plan an `` open war '' with an enemy club that decides to attack me in A1, A2, A3, A4.
What do you want to say?
The farming of any resources take place wherever the action take place but also where it is easy to reach the farming goals. What do you want with many war parts in A1?
You wrote:
Remove Shield Buster, and use your suggestion, clubs will continue to maintain 1 active player 9 feeders.
The reason why players had 1 only active and 9 feeders is because:
1. They get attacked a lot, while others 9 cities stay bubble, so they receive a lot of items (Since that Shield Buster erradicate)
2. They have more targets, since the others 9 cities doesn't attack, you have a plenty green just for you, this only one guy can end up claming almost all silver chests, while the team with 10 real players have like 8000, 12000, 16000 or even 14000 and lose next chests just because the only one guy in the other side already did his game. Probably as i said, the 10 real players won, but the boring war is like less 50 000.
I disagree, 1 strong and 9 feeder is a bad strategy to farm war items. It is mainly used to farm war simoleons with a very positive side effect of making many points for chests.
The only active player in the team has to spend more war items to get the lead than he gained from the repairs. He uses only boosts from his feeder cities to save his own boosts.
You wrote:
Actually, if we can't go out of the club for parts and war cash, being in a club where you are the only one that can go out and receive all parts is the one of the two form remaining to get parts fast.
Using 1 strong and 9 feeder as a main club to climb up the ranking is no longer functioning as soon as the other clubs with same ranking has also high level disasters.
You wrote:
The second one is a open war, wich your suggestion does not demolish, unfortunately.
Open Wars has been played by people who don't want to play a strategic game or by people who abuse these Open Wars to mainly farm points to level up their disasters. I do not think, that a strategic thinking club, has played Open Wars with their main club and risked the hard earned ranking points.
You wrote:
And another thing to remember, the overwhelming and suffocating storage problem is in purpose, EA is giving offerts about buy storage pieces all the time, do you really think they gonna give us an extra place to have our items? because if you can leave your items in the club, no way, your ruining EA plans lol.
You misunderstood something. I have never suggested extra place for items in the club. No extra place at all. The only difference would be, all the war related stuff, that is still be stored in your own city, would disappear as soon as you leave the club.
I like how you wrote “don’t want to play a strategic game” rather than “don’t know how to play a strategic game” lol
@Superpraesi wrote:There are many points in your post #55 that sound very illogical to me. Don't think this complicated.
If no player is able to carry war simoleons and war items from one club to another club, the farming of war simoleons and war items in other clubs than their main club is stopped immediately, that's it. It will work for war items as well as for war simoleons because farming this stuff is stoppable. Not stoppable are the farming of disaster card levels because it wouldn't be fair to take the card levels away only because a player is changing the club.
I have my doubts what you call 'farming' , I don't really do ''farming'' i think, so I have no idea how it works. In my club we have a second club, where we go from time to time (especially during events in wars) and we enjoy the easy chests there, but, is hard to get items there, because you can't being attacked due the inactivity of enemies, so i can't call that ''farming'', if you mean ''farming'' just doing hop between clubs just entering and buying stuff for randoms market, well, that will certainly end with your suggestion, If not, what do you mean by `` farming ''?
I'm going to do your method of quote lol.
You wrote:
What do you want to say?
The farming of any resources take place wherever the action take place but also where it is easy to reach the farming goals. What do you want with many war parts in A1?
I disagree, 1 strong and 9 feeder is a bad strategy to farm war items. It is mainly used to farm war simoleons with a very positive side effect of making many points for chests.
The only active player in the team has to spend more war items to get the lead than he gained from the repairs. He uses only boosts from his feeder cities to save his own boosts.
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Again, I want to know, what do you mean by farming? I said that A1, A2, A3, are dead because when i go there, i only spent my items, when i have a lot, I just lose them there. For me, a simple way to get items is being attacked, I think it's the easiest way, so, when you have a club with 9 feeders and only one account that is yours, you get a great benefit in which your city is the only one you can get out of the shield and receive new parts being attacked, Anyway, I think that most of those who have 9 accounts and a single level 15 are cheaters, simply because I have seen again and again how the other 9 accounts do not even repair 1 single building in the whole war, in fact they do not even they care about the items. I know that your suggestion can solve some issues, but not the 9 feeders, 1 account (with no shield buster), obviously there is a big advanture for these guys, they have 10 cities green for only one city, and your city is the only one to be hit, It is still a good way to get good resources, especially if getting resources in other clubs is no longer allowed. Really doesn't convince me
You wrote:
Using 1 strong and 9 feeder as a main club to climb up the ranking is no longer functioning as soon as the other clubs with same ranking has also high level disasters.
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Lol, how it worked before, and this disaster was the same, of course if you fight against an enemy with major disasters, that basic and overwhelming strategy about 9/1 will not work, but that never intimidated or bothered them so they will stop using it! many times we defeated players like these, they simply stayed in the bubble with a lousy score to wait for the next war, and they kept appearing, again and again, and the truth, most of the time we beat them, but it is BORED, for team of 10 real persons. I really don't know what they are interested in, whether it's the ranking, or going up levels, or they just like that form of play, I don't know, but there were many, and we had to watch that single player for 2 days and be in that annoyance, their strategy helps them to climb very high, but certainly against a very active team and with good disasters, they have to lose, but they do not abandon that boring way of playing.
You wrote:
Open Wars has been played by people who don't want to play a strategic game or by people who abuse these Open Wars to mainly farm points to level up their disasters. I do not think, that a strategic thinking club, has played Open Wars with their main club and risked the hard earned ranking points.
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I disagree completely. this does not necessarily end the strategy, open wars is just a simply way to avoid the ridiculous form of rewarding system of the game, since the game is kinda contradictory (I am so friendly that I say kinda), you need points to reach chests but better use duds to reduce them, you have to stay bubble and repair carefully but you need to attack for COM tasks, and others. But, when both enemies already know the result, perhaps because of a big difference and there is nothing to do, nobody loses an arm, or leg, or the `` magnificent ego '' for agreeing to uncover some cities so that the enemy finishes reaching his next chest or vice versa (Because as I said, finish with 15990 and not receive your next chest ... good ... I guess it's honorable to leave it like this, I don't seem to know anything about honor, lol.). it really seems stupid to me that the war ends in the first 4 hours, and then everyone gets stuck in the shield, waiting 2 days for everything to end, it's for my boring, but hey, everyone has their way of playing, actually, although it seems silly to me.
I guess I haven't had the opportunity to play with `` strategic thinking club '' yet, even though I've been in the game for 2 years, since once we have lost or won, using the Bio we can decide to end in an open war, and the vast majority of times we both agree, except certainly those with whom we do not achieve communication because in reality the communication between clubs is very bad. Of course, the winner is the winner, and the enemy must open his cities first. If you are the winner and you lose it in an open war by mistake, oh well, how awkward must be that lol. Who is difficult to deal with is those who speak different languages. But today most of the enemies I encounter have a discord to talk.
You wrote:
You misunderstood something. I have never suggested extra place for items in the club. No extra place at all. The only difference would be, all the war related stuff, that is still be stored in your own city, would disappear as soon as you leave the club.
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I never said I understood your suggestion as extra places, but you did say that when you returned to the club, you retrieved your items, so actually your items depends of the club, no your storage, idk how you think that can work, you can run a club for wars and another for COM. Also with that, you can like have 120 plungers in one club with that storage of 500 capacity for example, in a another club you can get your storage full (normal items), when you return, you have now 620 because you recover your items. I don't know how you would handle that.
To be honest, I don't like the suggestion very much, and I can imagine many protests when the change is made. Surely you already have a home, but for players who are changing clubs, it will be an unpleasant nightmare. Suppose you have a good inventory of 20 umbrellas, 30 duds, 12 pumps III and more that you have gained with much effort during months, Suddenly you have an argument in that group, the president changes his mind, and you have to leave, or he removes you from the club. You have lost absolutely everything, and in a way, quite unfair.
Maybe you spend weeks looking for a new club, and you don't like any, you have to leave again and again, and always, start over with 0 war cash and 0 items. Maybe you spent 6 months in a club and someone leaves and stayed in 9 players and they don't find more players ( is really hard to find active players with high levels bth), some get annoyed and leave, they stay in 5 players, you have to decide to go out and lose everything and find a new club or stay hoping that club can survive and bright again. It is something heavy that the truth is that I don't think it works.
The game is really infected with cheaters , I doubt very much that ''farmers'' players can achieve these scores (Even so, everyone is free to believe what they really wanted), unless they are monsters or robots or I don't know. But of course, there is always someone who wants to justify this just with maybe you don't do enough deliveries??? they exclaim lol ... Or waot have I been playing the wrong way? It turns out that there was another way to get items instead of deliveries and I didn't know? oh god please explain me... hahaha, the truth is that it is impressive how EA does not realize this, since these players like these clubs are still playing freely.
16 172 740 Points... wow... the farmers are impressive players tbh. They really deserve that victory hahahaha .
Notices how only 4 attacks and the rest stay with 0, really those who destroy this game are the players with their ways of ''playing'', what they call fun for them damages the whole game of many more.
I try to explain my definition of farming clubs again.
The Top teams (I'm only talking about non hacker teams) are playing with a directive similar to this:
"We only start a war when all members have at least 20 JPs, 20 umbrellas, 20 duds ... 20 energy pumps and enough war items for 80 Magnetism attacks and 20 Movie Monster attacks. If a mayor doesn't fulfill these requirements he has to collect these stuff in our farming clubs first."
The outcome is, all the members of the Top teams are playing many "meaningless" wars in farming clubs before they can play only one real war with their main club.
Now, they are searching for the best farming strategies to reach the requirements in shortest time. Having a farming club with 9 feeder cities is only one of these strategies. Open Wars with their farming club (they never using their main club for Open Wars) in best case against a friendly club is another. And there are many other strategies, some with better farming results but a lot of effort, others with less effort but worse results.
@Superpraesi Are you speaking from experience or conjecture? It’s sort of like when someone says all the top teams are cheaters or hackers which is not true...which to your credit you recognize. Most of the top 100 clubs that I have insight with are simply strong teams playing the game collectively and very much share my perspective of the strategy but are smart enough to shut it down because there’s nothing more to gain. It is true some players leave the club for a short period of time primarily to trade but return quickly to be in position for the next war...there is not a lot of down time between wars which sort of makes farming very difficult if not impossible. While it is true some of these clubs have affiliate clubs (not feeders) to have folks readily available if someone on their club is not available. These clubs do spend significant money (at least from my perspective) and EA should at a minimum attack the hacking issue full force to protect this revenue...
To change gears back to the shield busters - there were and still are many clubs that only participate in war once a week, busy people with busy lives but that doesn’t mean they don’t enjoy the war game just as much as anyone else...and because of this silly glitch in the programming which clubs like yours exploit they deny others the opportunity to participate which is extremely selfish and self centered (probably not a life lesson one would want teach a child). As I have assisted a few mayors escape from overbearing war clubs over the last couple of years and helped connect them with safe and supportive environments it is truly sad to see some of these folks that were finally enjoying the club experience to simply throw their hands up and walk away due to the boredom caused by the strategy. No, the shield buster is not the solution...but the stress and anguish it has created for the bubble boys is simply what goes around comes around.
@Duckups At what point in the contest did you bubble? If you’re that talented why hide?
@NewYorkYewNork At least your friends club is getting to participate in a battle and are earning some war items...apparently either you didn’t comprehend or didn’t pay attention to what I shared so I’ll rephrase it...the “strategy” teams by far are the simplest to defeat. They are extremely predictable. With you guys it’s never been a concern regarding winning, it’s simply the question of is it worth the agony to do so.That being said if you read what I shared below with @Superpraesi you might understand why folks are fed up with the boredom and inconsiderate behavior you brought to this game and the reason the shield buster was introduced (also for profit)...you’ve taken a glitch in either design or programming and turned it into a strategy all the while pounding your chest and shouting “look how smart we are” - we have and reached a different conclusion. Enjoy the shield busters!
I have no idea what you are talking about @PinnacleValley. And I am far from inconsiderate. I don't see any fun in getting pounded by an obvious club full of hacked cities so I can collect war items to be used in the next war against a hacker club. I would rather do a matchup war among friends, although I am not a fan of "open" wars. I've been playing this game since it began and my strategy was generally not to hide in bubbles. But against a club full of mag 15, mb 15 cities I would have gladly done so to secure a victory. To me, the war has always been about winning. Sorry, no way you can convince me that the shield buster is a good thing, except for the hacker clubs. I do have the shield buster and will use it where necessary, but I find it to be nothing more that a device to overcome poor play. If our club had all mag 15 and mb 15 attacks and unlimited supply of hacked war items, we would have beaten the hacker club to a pulp. He never could have kept up with us. As it was, most of us lost interest. I suppose the hacker is happy, but I know a lot of folks that I have been playing against and with for the last few years are not. Enjoy your game. I am rapidly losing interest.
Obviously I must have been mistaken you certainly sounded like a “strategy” proponent...especially as I went back and read a couple of your prior posts. Since I was incorrect I extend my sincere apology to you. If you would like to understand my position on the shield busters go read the original post in the thread “Time to shift the paradigm” and you’ll see some unique suggestions that may or may not work. Regardless EA must address the hacker issue as well as the “strategy” for the game to grow and thrive.
Just a side note everyone that plays the game comes to win. The big difference is some come to compete to earn the victory and others try to back into it. Again, I apologize for my misunderstanding.
@Duckups So I’m guessing this win puts you guys in the top 10?
@PinnacleValleyNope. Cant even try for top 10. Just means shielding can work if done right. We need 24 hour wars and no break between.
So basically game falls into 1 catagory now, ones who can do the most shield busters will win. No stopping it. No countering a stronger team one way or the other, or cheating team.
Before it was win against a stronger team fast and stay down if ya could, or you just lose. Now you just wont, and spend 36 hour rebuilding. Or just walking away.
Again, shorter wars are all we need since people been posting 4 million points... do we need 4 million to make us feel better, lol.
Sorry, but staying in the shield is not a coward, it's strategy.
Did we at the beginning of the war start at the shield? DO NOT.
My team got in from time to time, but we always left at strategic times. This is strategy.
Because of the shield, sometimes we lose, sometimes we win, it's normal.
My club's winning ratio is 80/20 because we are good.
My team with patents 13 to 18, we beat teams with patents over 25, because we have strategy, and it wasn't just being on the shield.
And you should understand that if a club with the most points got in the shield it is his merit to have more points, or not?
Here we go. Level 33 and level 40 with 1 good weapon each. 15 mag. Rest of the team has nothing worth while at all... 2 level 1s, 8 3s.. and nothing else worth caring about. Will be mag'd and shield busted for 36 hours. Farm team here we go.
This is the team we would love to shield against. Bet final score will be 400k to whatever we decide to do... waste of 36 hours
We do need shorter wars. Had fought wars with legit teams and hacker, the action always dies down after 18 hours already whether we win or lose. For hackers, they got their third golden chest within first few hours already. For legit teams, most of us just stop at 16k since 32k is just too much of a jump for the next chest.