6 years ago
No to shield buster
I write this as a loyal Sims buildit player. Spend countless hours and real dollars. Sims does not care about us. We give them our time and money. And they slap us in the face, while forcing us to c...
Not only at my expense (I didn't spend any real money for disaster cards), but at the expense of thousands of people who spent millions of dollars to play a strategic game.
Will they get their money back?
Getting money back is highly unlikely. Pretty sure in the game TnC fine print somewhere there'll be something that says, "The developers reserve the right to alter elements of the game as they see fit without prior notice" etc.
But then, back to the issue at hand, this shield buster introduction might have made the game more enjoyable for some.
So the question becomes, whose needs or preferences matter more? - the active gamers who hate cities hiding under shields, or the casual gamers who use shields as a tactic?
I don't think you can argue conclusively either way. The only hope would be for the developers to find some middle ground by limiting the shield buster to a certain number of uses, but I wouldn't hold my breath.
Actually, YES to Shield Buster (*See caveat below).
Our team just closed a war on Saturday that was a loss by a little more than 100K, but this is legitimately the first time that many of us didn't feel the sting quite so much since we could still make our desired chests using Shield Buster. Now that teams know there is little point to trying to abuse the shield, it does make wars more active, overall. Apparently, there were enough squeaky wheels that EA greased them. I do have to wonder, if so many teams thought that hiding -er, I mean using shields was so legitimate and didn't need to be "Fixed" then why didn't any of you contact EA and petition for no changes to how shields were used? You can't really blame those players who made their opinions known if you didn't stand up for your beloved Bubble War Strategy by contacting EA support.
The fact of the matter is, the abuse of shields is what has led us to this point of SB even being a thing. You don't see NFL teams score one touchdown more than their opponent in the 2nd quarter and then run the clock out holding onto the ball for the rest of the game (I know that's actually not possible due to the rules, but bear with me). The time for "running out the clock" happens in the 4th Qtr, with less than 2 mins left, where they can waste all four downs of play to retain the win. The same thing for the NBA. A small lead can be sat on only at the very end of the game, in the final seconds, slowly dribbling and excessively passing the ball under the 24-second shot clock. THAT is how you do it. Not getting a lead 1-2hrs in and then sitting under a shield for the next 34+ hours. So, yeah - chronic Bubble Teams simply abused what could have been a legitimate game strategy by overusing it to the point of it being their entire gameplay style rather than keeping it until the last couple hours of a 36-hr war (at most). That's why so many other players started complaining. Bubble Teams brought this on themselves, but I still blame EA for poor implementation of SB due to it being over powered.
⭐ Now, by no means is SB perfect. The fact that it can apparently blow through an umbrella is both problematic and curiously stupid. Even with all 20 activations in Arena 5, one could only use Umbrella-3 up to 10 hours of a 36hr attack phase, so it boggles my mind why EA/T20 would design SB to be able to nullify umbrellas entirely. That's my only real complaint about it (hacker abuse aside, since hackers manipulate everything, anyway, not just SB). Once this six-day rare event is over, I'm sure legitimate teams will be using it a lot less than this week. As for the hackers, well - clearly, EA wants to address that as a last resort, for some reason. Cheap? Apathetic? Who knows?