6 years ago
No to shield buster
I write this as a loyal Sims buildit player. Spend countless hours and real dollars. Sims does not care about us. We give them our time and money. And they slap us in the face, while forcing us to c...
There are many points in your post #55 that sound very illogical to me. Don't think this complicated.
If no player is able to carry war simoleons and war items from one club to another club, the farming of war simoleons and war items in other clubs than their main club is stopped immediately, that's it. It will work for war items as well as for war simoleons because farming this stuff is stoppable. Not stoppable are the farming of disaster card levels because it wouldn't be fair to take the card levels away only because a player is changing the club.
You wrote:
A1, A2, A3, A4 are dead, in fact, I get more war parts in A5, and when I have many, I can go to spend them in A1, since I can't be attacked in the A1, unless I plan an `` open war '' with an enemy club that decides to attack me in A1, A2, A3, A4.
What do you want to say?
The farming of any resources take place wherever the action take place but also where it is easy to reach the farming goals. What do you want with many war parts in A1?
You wrote:
Remove Shield Buster, and use your suggestion, clubs will continue to maintain 1 active player 9 feeders.
The reason why players had 1 only active and 9 feeders is because:
1. They get attacked a lot, while others 9 cities stay bubble, so they receive a lot of items (Since that Shield Buster erradicate)
2. They have more targets, since the others 9 cities doesn't attack, you have a plenty green just for you, this only one guy can end up claming almost all silver chests, while the team with 10 real players have like 8000, 12000, 16000 or even 14000 and lose next chests just because the only one guy in the other side already did his game. Probably as i said, the 10 real players won, but the boring war is like less 50 000.
I disagree, 1 strong and 9 feeder is a bad strategy to farm war items. It is mainly used to farm war simoleons with a very positive side effect of making many points for chests.
The only active player in the team has to spend more war items to get the lead than he gained from the repairs. He uses only boosts from his feeder cities to save his own boosts.
You wrote:
Actually, if we can't go out of the club for parts and war cash, being in a club where you are the only one that can go out and receive all parts is the one of the two form remaining to get parts fast.
Using 1 strong and 9 feeder as a main club to climb up the ranking is no longer functioning as soon as the other clubs with same ranking has also high level disasters.
You wrote:
The second one is a open war, wich your suggestion does not demolish, unfortunately.
Open Wars has been played by people who don't want to play a strategic game or by people who abuse these Open Wars to mainly farm points to level up their disasters. I do not think, that a strategic thinking club, has played Open Wars with their main club and risked the hard earned ranking points.
You wrote:
And another thing to remember, the overwhelming and suffocating storage problem is in purpose, EA is giving offerts about buy storage pieces all the time, do you really think they gonna give us an extra place to have our items? because if you can leave your items in the club, no way, your ruining EA plans lol.
You misunderstood something. I have never suggested extra place for items in the club. No extra place at all. The only difference would be, all the war related stuff, that is still be stored in your own city, would disappear as soon as you leave the club.
I like how you wrote “don’t want to play a strategic game” rather than “don’t know how to play a strategic game” lol