Forum Discussion

Anonymous's avatar
Anonymous
10 years ago

Re: General suggestions for the future update, global trade...

Troy, I am afraid you are correct and that why I mentioned we will never see the most ideal supply and demand driven trading in this game, but I do wish out of suggestions there floating around that at least they would consider to add filter on number of the same items to be displayed at any given time. And Sheppard I definitely agree with your point that what we get to buy in GT is what others are selling, but judging from my experience what you see is driven by your level, and definitely we see only a fraction at a time of what is actually offered. It seams as it goes through cycles, one week half of the items are burgers, another lamps, right now I am stuck with bunch of wood and steal. As for income, there is definitely some fractional formula I understand it wont give one coin per citizen, but at least it would make sense if I get 20K for one million citizens I should get 40K for 2mil, and not just 3-4K more, makes no sense.

I like your idea of transforming from one building to another, at least between those that already require specialty items, but we know that's not gonna happen 🙂 The answer there will be bulldoze and build a new one

2 Replies

  • Anonymous's avatar
    Anonymous
    10 years ago

    What do most people advertise, and why?

    Typically Items in low demand, often hamburgers, beach parts, metal/wood. Why? Because they are slow to sell, it keeps people coming into their shop to buy other unlisted items.

    Whilst this is good for the seller, it's bad for the buyer. Buyers often get a GTHQ full of items they aren't after, and have to resort to city hopping to find what they do need. This is by far the biggest issue, Ain't nobody got time for that!

    1 Solution? The GTHQ could show more than just the 1 item. I would suggest the 1 item + 3 more. Sure there's space constraints on mobile devices, but there are solutions such as holding your finger down on the advertised item to reveal more items.

    Another solution, which is probably the better choice: The game could take initiative and self-promote high demand items that the seller didn't advertise (providing they already have opted in for advertising an item first). 

    It's most annoying for a high level player to see a GTHQ populated with 50% Metal/wood. It would be good if the game could give a better spread of listed items from different industrial/commercial.

    EA can't blame the players for the current state of the GTHQ, there's many solutions that could be implemented to solve the issues.

  • goosmoo's avatar
    goosmoo
    10 years ago

    I'm sure EA is hoping that people will get frustrated enough with the GTHQ and buy simcash to get items needed for expansions or upgrades instead of doing dozens of searches in the GTHQ. Of course another alternative is that people will uninstall the game out of frustration.

    If EA thinks they've implemented the trade system that brings in the most revenue, they're probably not going to want to change that system.

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