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15 Replies
- 7zwq7f0qx00n13 hours agoNewcomer
completely agree!
- GrumpyBedlam1 year agoSeasoned Ace@Valdonega26 I have 5 Maxis Manors. There is no way on this earth that I will be buying a 6th one! 🤣
- Valdonega261 year agoSeasoned Vanguard
@GrumpyBedlam Acquiring the 4th Maxis Manor would require 8,000 SimCash, which is the equivalent of €112,93 if one takes the 8,500 SimCash offer. So, yes! Pricey! My third and last one costed 4,000 SimCash, which I got for a discount offer at approx. €36. Also pricey, yet still worth the investment.
- GrumpyBedlam1 year agoSeasoned Ace
@Valdonega26I've already used that new land in the capital 🤣
As for Maxis Manors yes I have a few of them, have done so for years but I called a halt to buying more when the SimCash price got ridiculous 😀
- Valdonega261 year agoSeasoned Vanguard
Hi @GrumpyBedlam, they added a strip of land to Capital City, so you’ll have some room to expand! 🤗 Also, are you using Maxis Manor? I have three of those and it frees up space for more residential buildings. I’d love to buy another one, yet the price for the 4th Maxis Manor is 8,000 SimCash, which is a bit too much.
- GrumpyBedlam1 year agoSeasoned Ace@Valdonega26 Yeah Epic tasks are a thing I used to consider to be a chore and I only done them for COM if asked.
Now I do them whenever I can especially in my capital where I have no land spare again 😂 - Valdonega261 year agoSeasoned Vanguard
Nice approach, @GrumpyBedlam ! I’m using the same combination for the second island. One cannot have enough Epic Buildings 🤗 Plus, they require less utilities than e.g. Tokyo or Omega buildings.
- GrumpyBedlam1 year agoSeasoned Ace
@Valdonega26 My first island of Sunny Isles the high risers are epics, which I am trying to introduce to all regions now 😀
- Valdonega261 year agoSeasoned Vanguard
@GrumpyBedlam Here you see the artificial island in daylight.
- Valdonega261 year agoSeasoned Vanguard
Thanks @GrumpyBedlam for sharing that history! It was fun to read and I share your philosophy! I guess I’m also the geek that tries to find out how to optimize layout to boost population.
I see a lot of people cramming their land with housing buildings, yet never reaching high population because they simply forget to include the basic needs like parks and other specialization buildings. They leave a lot of bonus points on the table and waste their space!
For the 1st island on Sunny Isles, I experimented with a ‘core-shell’ structure: housing on the outside, specializations on the inside. I managed to cover all housing with all specializations except Landscape, which was introduced when I finished the design. this design yields approx. 500k population just for the 1st island, with room to grow thanks to upgradable, regional specializations like the Volcano Casino and Luau Party.
I’m now applying a similar philosophy (core-shell) to my other regions as well. I level up slowly (at Lvl 74 yet playing since 2014), as I’m mostly doing assignments for gathering fancy specializations.
I was a little frustrated when trains were introduced, as I agree with you that Sunny Isles is ideally suited for a long track across all islands. As I didn’t want to change my first island design, I decided to ignore the railroad bridges on Sunny Isles and instead created artificial islands in Limestone Cliffs (see earlier post) to run my trains there. So, I hope one day a railroad bridges will be available in Landscape, so that I can upgrade the current land bridges in Limestone Cliffs.
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