@masgharnia wrote:
I agree! This is such a pain. As soon as you go to buy something it's no longer available.
What? You don't like the fact that if you buy an item in the GTHQ, it is no longer available? Not sure how you intend that to work then. Sell an item and it's there forever? I think what you mean is that if you buy an item, say a lawn mower, then it is hard to find another lawn mower. This is supply and demand. What EA has failed at is creating a sufficient cost basis to may some items good to sell. The item takes too much time and too many resources to make it good to sell given the fixed top-end pricing model they use. I believe they should allow the top-line price to fluctuate based on the supply of said item. Not indiscriminately, but in a somewhat controlled manner in which the item has a higher value when conditions are right. I also think gathered items should NOT use this model, just created items. Just food for thought.