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SummitVista3310's avatar
5 years ago
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Suggestion : Improvement of Shield Buster

Shield Buster is originally invented to deal with turtling. But now it's mainly used to score more off of one Jackpot and to block the opponent collecting war items. Before SB was invented, war was more strategic. Now it's all about which club has stronger attacks(means mags and SB), which club has more war items stocked, and which club can stare at the war screen more often. To make the matters worse, SB made the cheaters/hackers life so easy.

So I'd like to suggest limiting the uses of Shield Buster per war to improve this situation.

If the use of SB is limited, war will be strategic again. I don't have a specific idea how to limit, number of specific conditions? Maybe like "each player can be busted only once per war" or "SB is invalid when JP is active". So the attack can be used as its original purpose which is to deal with turtling, and make the war strategies comes back. Hackers/cheaters wont beable to beat legit clubs easily how they are doing now.

TBH, I want SB to be removed because the knockdown system itself can solve the turtling problem. Though there must be plenty of players who spend a lot of simcashes to upgrade SB. So I suggest to improve it but not remove it.

I also read another suggestion to provide the victim all the 7 items from buildings that are automatically repaired. It's an interesting idea but I'm afraid it makes players like hackers/cheaters. Because it makes players to get tons of free war items when they matched up with hackers/cheaters...

I'd love to hear your thoughts on this.

Thank you!
Summit

  • Thank you everyone for all your ideas! I was so excited to see all your comments. The subject jumped all over to hackers/cheaters(of course, its the major problem in the game), CoM, war schedule, use of booster etc, KO system. Though I'm going to stick to the original subject "Improvement of Shield Buster" and summerize everyones opinions.

    Shield Buster is originally invented to deal with turtling. But now, it's mainly used to get more points off of 1 Jackpot. It created the infamous "unlimited mags and SB storm" problem. SB needs to change to fit its original porpose.

    -Limit the use of Shield Buster
    following options came up
    *each player can be busted only once per war
    *each player can bust only once per war

    Those 2 solves the endless mag/SB issue, but it doen't really solve the turtling. The number of the targets will be so limited. 

    *invalid SB when JP is active, or only can bust once in 1 JP
    With this way you can use SB mainly to break the Shield. Disadvantage of this it'll be hard to earn points. Most of clubs use SB to hit as much as off of 1 jackpot. (so the hackers)Though the box points remains the same before and after SB invented, it can't be used as excuses. This doesn't solve endless mag/SB issue, it can be done without jp.

    -Remove SB
    KO feature solves the turtling problem, dont need SB. The problem is there are so many players who already spend lots of cashes to upgrade the attack. This solves the endless mag/SB issue, but it doen't really solve the turtling. Only one city needs to come out to reset the timer and that's the only target you have for the next 4-8 hours, horrible. (edited Aug.31) 

    -Sell the shield instead of SB
    Increments of 4 hours up to 2 per war and set the rule that it can not be used the last 4 hours of the war eliminates the hiding while provides folks with a life a chance to participate. Everyone gets a free 8 hour shield per war, but that’s it. That would introduce the need for real strategy.
    It sounds like it's a long ambrella booster that SB cant break..?

    - Provide the victims 7 war supplies that are automatically repaired
    This way victim won't lose chances to get war supplies, and they are given a chance to fight back. The problem is it means you get tons of free war items by getting busted over and over. War items is something you can get by rebuilding, deliveries or war store, but not given free by hackers. This option has a huge risk to provide a lots of free war items in internal wars between feeder clubs. This idea might work well under the "Limit the use of SB" option.

    -Add 2 buttons to starting war "shield war" "non-shield war"
    This way clubs can choose how you want to play war, no SB and no KO allowed in "shield war", SB is allowed in "non-shield war". The problem is you'll still suffer hacker's attack-SB-attack- SB in "shield war" option.

    -SB is okay how it is
    Get rid of hackers/cheaters. Well they wont vanish in one day, thats why something else has to change.

    Id be appriciated for any additional comments. If there's anything missing, let me know. 

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