Forum Discussion
Yes, it’s cool that EA is finally doing something about it. And this update will be good against feeder cities. But I do suspect that the wave of updates is due their cash register not ringing as often, so they are doing lots of things in hopes of retaining their customer base.
Though this update comes too late already. They should have actively resolved this bubble issue when club wars was in its infancy and the interest in it was still great. For any games, developers should be looking out for issues when they first launched their products and solving any problems arose before the problems blew up to epic proportions. Sadly, EA chose to focus on counting the moolahs and ignored our concerns. That is lack of foresight.
Most legit players got addicted to bubble strategy and when shield buster was introduced, they couldn’t function without the shields, so they moved on from this game (notice some bubble-loving forum members disappearing?). This is good example of letting the problem spiralling out of control. Sure, I don’t miss these bubble lovers since they are ruining the fun anyway. But with most of the legit teams leaving, we are left with only cheaters and feeders to fight. I had never fought so many cheaters before. Imagine fighting 5 cheater teams consecutively at 5000th place. That’s how bad it is.
Now with mostly cheaters and feeders populating this game, EA’s bottomline must be greatly affected. But when one lose the customers, nothing much can be done to woo them back, especially for mobile games. EA should have listened to us instead of regarding us as noises.
- 6 years agoMaybe I was one of the bubble-lovers?
I wasn't. I just saw it as a rule of the game. So, funny, boring or cowardly, that was just a legit strategy.
A legit strategy that sometimes availed to win with monster clubs like russian hackers.
Now the game have changed, and strategies too; but, dear bubble-haters, I'd have some question for you:
#1: was it better to have a chance to win vs hackers using the bubble, or is it better now that when you find out these clubs you can only watch them doming and undoming you without a single chance to win?
#2: does EA really did something that effectively cutted the number of hackers, so to can play a legit game vs legit players? Unbubbling attack? Limited trade for war items? KO? C'mon...
#3: are you sure that the game is better now and that these changes limited players from quitting the game?
Here's my answers: this game once was a strategic one. Now it's a shooter one. Even with limited trades, hackers are multiplying, making million points every war. And if in lower arenas it was uncommon to find them, now you can't hope it neither there.
I'm playing SCBI since 3 years ago, and I'm in a lot of social networks about SCBI. Well, believe me, I saw more players quitting the game in 8 months of undoming feature than in 28 months before it. This forum too is an example: one year ago there were 30 to 50 new messages every day, now the average is less than 10.
And if the KO won't change anything: of course, wars vs inactive clubs would be shorter than before. Of course, there's the possibility to beat anyone (even hackers) by bubbling the opposite club in the last minutes (if EA won't correct KO rules), but strong clubs will soon pay attention and won't get bubbled at the end of the war, simply freezing opposite cities. And club structures would have to change: now there's a lot of national clubs from the same timezone, so it's normal to have an uncovered period with people simply sleeping, but with a 4h timer there's a risk to awake and find that you've just lost the war. Do we have to change our life style to play SCBI?
This game once were funny. Not perfect but funny. With lot of true challenges. I'm still playing and making wars, but every new day I'm a little more bored.
Thank you bubble-haters to have stressed EA until they finally listened to you, just to turn the game into a "shooted by hackers" one. Are you happy now?- 6 years ago
It’s a legit strategy that turns almost every club into one-trick pony. Without this trick, they are crippled and can’t play the game anymore. As I had said, EA should have solve this problem earlier, and players can easily adapt to new changes during the early stages of club wars.
Yes, the cheater problem had gotten a lot worse due to one trick ponies leaving the game in masses. But still, I stand by what I had said about rather fighting cheaters than bubble lovers. Trying to win bubble lovers is too painful a process that I rather be losing to cheater teams instead. We have real life commitments to attend to, we can’t be waiting around for bubble lovers to sneak out in order to stop them from trying to score a cheap win over us. At least I do not need to wait around for something to happen when fighting cheaters.
Cheaters are still a big problem. EA should be actively banning them. Non action on EA’s part is going hurt the bottomline anyway, whether the bubble strategy exists or not. Bubble strategy should not be justified because of the cheaters.
And I doubt that EA introduced shield buster just because of what we had said, given their track record of ignoring us. There should be players giving up on the game that caused them to do something about it. But it came too late and chased away more players instead. The four hours thing might work better than shield buster. In fact, bubble lovers may find a workaround for this change. But EA chose to introduce the money generating shield buster instead.
- 6 years ago
@J6niceL wrote:Most legit players got addicted to bubble strategy and when shield buster was introduced, they couldn’t function without the shields, so they moved on from this game (notice some bubble-loving forum members disappearing?). This is good example of letting the problem spiralling out of control. Sure, I don’t miss these bubble lovers since they are ruining the fun anyway. But with most of the legit teams leaving, we are left with only cheaters and feeders to fight. I had never fought so many cheaters before. Imagine fighting 5 cheater teams consecutively at 5000th place. That’s how bad it is.
it also depends on how you like to play, without a doubt the bubble strategy was very popular (although many do not like to recognize it) Of course, in my opinion, feeder players damaged that emotion using 9 accounts and only playing with one that appeared at random times. Also the way SB was added was too gross and unbalanced
EA could have kept those bubble-strategy-loving players by simply creating game forms.
as well as in some games you can choose the campaign, free for all, cooperative. Well, when starting the war, being able to choose to start a war without SB (whoever wins the most points and can hide in the shield wins) and another game mode: knock out the enemy by locking them in his shield with a time counter (how it is now), and done, everyone happy, everyone satisfied. I suggested this at the time, but unfortunately, EA decided to act like that "democracy" in which a candidate wins with 51% of votes and the other half is forced to a new system that does not share or make their happy and that leads you to emigrate, in this case, to others games.
- 6 years ago
Exactly! The choice to choose the type of wars we want to play is a good way to solve the problem. But EA just loves to introduce new features without paying attention to details. They just threw in one SB to get us to pay to level up this disaster without considering anything else. There should be some kind of limitation to SB to make the game balanced.
As I had said before, when SB was first introduced, that was the best time to catch the cheaters since it was impossible to get level 15 SB with few days, but nothing was done about it.
- 6 years ago
@meesfeet, Good to see you, it’s been awhile - I readily concede you’re not a bubble proponent although we have discussed the validity in the past and since I have been a vocal opponent of the alleged bubble strategy I believe we need to define it in very specific terms (as many new folks have found their way to the forum) - it was simply who could get to the bubble first with the lead and hide the balance of the war game. No strategy involved just a simple game plan and quite honestly the easiest one to beat. Also to clarify I never said it was cheating...it simply was taking advantage of a programming glitch - I have expressed my disdain for the “strategy” and have clearly stated my perspective (and that of many others) so there’s no need to repeat it here as it effectively has gone by the wayside.
In my opinion, the answer to all 3 questions you asked is no. ⚽ there was absolutely no way a bubble team would ever get the lead against a real hacker, 🏈 the hackers certainly do not appear to have been reduced by this change, 🏀 the game is not better, but it’s certainly not as boring. You are correct the game once was strategic, the first 3 to 6 months prior to someone deciding that hiding and denying others the right to play was acceptable and any contest between 2 clubs that came to play and actually competed. @J6niceL is absolutely correct too many clubs including some of the top clubs reverted to this strategy to save resources, pick up easy wins and some to participate in multiple wars at the same time to collect resources for their primary club (not an opinion just a simple fact).
I’ve been playing the game since the beginning and from my associations I found many more players left during the height of the bubble strategy than have left due to the shield buster and the demise of “the strategy” - now if you add in the folks fed up with the hackers & cheaters you may be close to the same numbers. Since neither of us have the actual statistics, I will simply say the bottom line is until the cheating and hacking issues are addressed they will continue to lose customers. Take care & stay safe.
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