Forum Discussion

Anonymous's avatar
Anonymous
11 years ago

Workaround to Traffic Problems

Instead of spending thousands on upgrading roads to handle higher traffic volumes, rather move buildings with higher population or size to another 'quieter' road. This brings down the population in the busy road so less traffic and no need for upgrades.

This will work for quite a while until due to space restrictions you are forced to handle the volume in all the roads.

10 Replies

  • Anonymous's avatar
    Anonymous
    11 years ago

    Sometimes just rotating buildings helps as well. I had citizens calling for a 6 lane highway which would have cost me 22,500. I rotated the troublesome buildings and all of a sudden they were super happy and never complained again. Maybe they just didn't like the view! 🙂

  • Anonymous's avatar
    Anonymous
    11 years ago
    Both of these solutions are really good. Nice work.
  • Anonymous's avatar
    Anonymous
    11 years ago

    How do you simply rotate a building without changing the place?

  • Anonymous's avatar
    Anonymous
    11 years ago

    If you pick it up and kind of "wiggle" it in place, you'll see it will snap to face whatever roads are ajacent to it. So you can only do it when a building has more more than one road to face.

    Thanks for the +1 btw

  • Anonymous's avatar
    Anonymous
    11 years ago

    Try not to have many four way stops. This should keep traffic down.

  • Anonymous's avatar
    Anonymous
    11 years ago
    also placing shops around the city instead of placing them together changes things..
  • Anonymous's avatar
    Anonymous
    11 years ago
    I find that it is the amount of population on a particular road that forces it to upgrade...
    Since this a relatively new game, I guess everyone is trying out...

    I would love for me one to make a guide on how to working things out.... Maybe I'll make one...
    But I'm still learning myself...
  • Anonymous's avatar
    Anonymous
    11 years ago
    What I find that seems to work the best is to create a road with 3 spaces... The usual residence takes 2x2...
    The advantage of this 3 spaces is that you can rotate between roads.

    Also when upgrading - the shorter the road, the less you pay. There isn't a "discount" as you upgrade longer roads...
  • It would appear there becomes a point where regardless of how few resident zones are on a road they demand road upgrades. I'm beginning to think trying to avoid upgrading roads is futile. But what I'm wondering is will upgraded roads reduce traffic on connecting not upgraded roads? This assuming that traffic flows from A to B and isn't strictly a population count vs length of road between lights. Though I suspect it is probably nothing more than that metric rather than an A to B thing. But I figure I'd post here to see if any more info has come about since the starting of the thread that will be helpful.

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