5 years ago
Bothersome Suggestions
Is anyone else bothered by the almost constant exhortations to build or instigate a certain building or strategy? The Zones Nazi is the worst, but a building and a factory type were some of the wors...
So a question I have meaning ask you and forget. How do you know that sims leave a city on public transportation never to return? Population Panel? The only time I have seen the numbers on my population panel reduce is when housing is replaced with apartment etc. In that case the population will actually grow once the new building is occupied. But I have never noticed my population decrease permanently. I have seen sims going out of town to work in a neighboring city but have not noticed that my population actually reduced as a result.
The Zone Nazi. when he suggests Mega Towers. always suggests that the sims in the towers will shop and take jobs outside the tower but I don't think I have ever notice that occurring. As far as I can tell they never leave. Another thing I don' think I have ever noticed earning cash from a tower.
I usually have at least four adjoining cities going at once. (Sometimes eight using an adjoining region) One thing I have noticed that is if I place a bus station very near an attraction such as a theater or stadium I can see sims arrive by bus and walk to the attraction. I have never looked to see if they left after attending an event. I'll have to check that one out.
I think I'll try Omega again. Place the factory in a city that has both oil and ore, build stocks of the same up in adjoining cities, and see if I can prevent the wild chasing of raw materials.
Anyway I really appreciate your insights. Thank you for taking the time to give your advice.
I use MaxisGuillaume's Extended Worker Data Mod to get more in-depth population numbers. It's the only mod I use. It was created by one of the SimCity 2013's devs, and parses population data for all your buildings. This SkyeStorme video explains the problem as it relates to students. He does a great job of explaining the issue. Somewhere in the series, I can't remember where, he shows that having a bus terminal near casinos - but no bus stops - can bring tourists into your city, without any of your citizens leaving. So, leads me to believe that as long as there are no bus stops, your citizens will stay in your city. As you already know, having it close enough that they walk to their destination is crucial for traffic management.
He also has a Let's Play section on OmegaCo and the raw materials bug. The actual building of the city infrastructure and that sort of thing starts earlier in the series, but starting at the link I gave you will give you an idea of some best practices, and you can decide to go back and watch the others later if you'd like. Short answer - the ore gets consumed way faster than it should. It's much easier to import the resources in trade depots, rather than trying to extract it.