Re: Traffic - Solutions please?
Hi @alwe15! I thought I posted an answer to this question - must have been in some alternate SIMulation world, because I can't find any part of it! Transportation - of everything in the game, this is probably the biggest issue. Part of the answer is - that's a big part of the game. Part of the issue is - poor pathing and strange transportation bugs will absolutely plague your city, with no other option than to either learn to live with them or minimize as much as possible.
Overall, remember that SimCity is utilizing an agent pathing program that is rather flawed in the simulation. A particular Sim does not choose a particular job or building to go to every day; workers will exit their building and follow the path of least resistance until they find an open job. This can lead to weird things like Sims waiting at a bus stop that's set right outside their door, jumping on the bus and exiting at the next stop. If there's no employment at the next stop, they'll just wait at that stop for the bus to pick them up and carry them to the next one. If this is at the end of a road, for instance, they can spend all day going back and forth between two bus stops, never finding the industrial area that is on the other side of the city.
Some tips and tricks - try a few suggestions and see how it works for you:
Try setting your roads with as few 4-way stops as possible. L-shaped or T-shaped intersections make for much better traffic flow.
In every case, try to build so that Sims have to walk rather than drive or use mass transportation. Aim for an RCI ratio of about 3:1:1. Build residential zones with the commercial mixed in; R on the ends with a section of C in the middle works very well.
Build dorms for your university and lay paths to the main building so the students walk to school. As far as these paths go, you can use them all over the city and all sims will use them. They're free to lay and give your Sims walking options, so use them! (Also helpful - garbage trucks will use service roads and avoid mucking up traffic if you lay them around the city as well) If you have a university, do not place any other school building types or school bus stops. There is no distinction between elementary school students and university students. All of the student agents are just "students". It's cheaper and better management in the long run to build multiple schools (whatever type you're using) placed around the city so that students will walk to school. University students will will either walk (good) or drive (horrible traffic) to school. They do not use public transportation. Use the dorms to fill your classes so you don't have regional "students" flooding in and mucking up your roads.
Bus terminals, trains, planes and boats - all are "regional" traffic. They'll bring in tourists and possibly carry off some of your unemployed sims, who will never find their way back. If you are running anything besides a tourist or gambling city, I would recommend that you demolish the bus terminals (turn them off and wait at least a full sim-day to make sure the buses get back to the garage before you bulldoze it). If you need the tourists for an area, set the bus terminal or ferry by the casino or landmark and don't use any bus stops or buses. This will force your tourists to walk right to the landmark and leave by the transportation method. If you don't do this, when they leave they will generate hundreds of taxis to take them out of the city. Think of regional transport as bringing sims in - they do not help with city traffic flow or resident transport.
In cases where you need transport for your city Sims, use shuttle buses, streetcars and park-n-rides. I usually have my Industrial set on the downwind side of the city, and the Residential and Commercial together on the other side. It works great to have shuttle bus stops and park-n-rides right in the center of each area, maybe a streetcar avenue down the center of the city. Only put stops right where you want the sims to go. So a line of Industrial buildings with a shuttle bus stop in the center, and park-n-rides on either side, that sort of thing. It seems counter intuitive, but the less stops scattered about, the better. Place them with intent and purpose, and they will work well.
Try to create "straight shots" for anything that has to either enter the city or exit the city. This means trade depots set very close to the city entrance in order to get your goods exported or imported as quickly as possible; try having an L-shaped road at your entrance with a straight shot to trade depot.
Also, I'm a big fan and user of the population tabs and utilize it often to figure out what the sims are doing and what they need. However, sometimes the numbers don't seem to be corresponding with what's going on. In that case, it's very useful to use the Extended Data Worker mod. There are a couple of bugs that happen fairly reliably; student agents go missing (especially with universities) and the only way to get them back is to demolish the building and let it rebuild. Worker and shopper agents may also disappear, usually exiting to the region for something, never to return. Again, demolishing the building is sometimes your only resort.
If you utilize any of these tips, of course remember to give the city a few Sim-days before you evaluate the effectiveness. Tweaking traffic is an ongoing, detailed part of the game and it takes a while to see the effects of a change.
Really hope some of these tips help. Happy building!