Forum Discussion

whyBoolin's avatar
3 months ago

Feature Suggestion: "Pin" Option for Skatepedia

TL;DR:
Players must pause and dig through the Skatepedia every time they forget an input or need to complete a specific trick for tasks. A dedicated “Pin Trick” option inside the Skatepedia would allow any trick to appear on your HUD the same way Tricks Helper does in challenges.

Description:
The "Tricks Helper" overlay is incredibly useful for learning trick inputs, but it only appears during challenges. Outside of those moments, there’s no way to keep a trick visible while practicing.

If you want to learn something like a Stiffy, Tuck Knee, or a specific flip for the “Trick of the Day”, the only option is to pause, open the Skatepedia, and try to memorize the motion. You can take a photo, but it still isn’t a clear or consistent way to practice.

A “Pin Trick” feature inside the Skatepedia would let players attach any trick to the HUD using similar logic to equipping clothing or opening boxes. Once pinned, the trick appears in a small HUD overlay that can be toggled on or off, giving players a stable way to practice new tricks or warm up before attempting dailies, weeklies, or future monthly/event tasks.

How it works:

  • Selecting a trick in the Skatepedia shows a Pin Trick action button (same structure as the Equip/Open Box primary action).
  • Once pinned, The trick receives a Pinned State icon next to its name, making it easy to see which tricks are active.
  • Optional; A subtle indicator (such as a small red star), appears on the category tab that contains a pinned trick to help quickly locate it when unpinning.  
  • Backing out of the Skatepedia shows the pinned trick(s) in the Trick Helper overlay, exactly like challenge mode.
  • Pinned tricks can be toggled on/off just like during challenges.
  • Pressing P again unpins it.

This system uses existing UI patterns, keeps everything clean, and avoids introducing any new complications. 

Note: There should be a limit on how many tricks can be pinned at a time. Alternativley, even just allowing one pinned trick works, see "Additional Images".

Why it’s useful:

  • Helps new players learn trick inputs without constantly pausing
  • Supports daily/weekly/monthly/event tasks involving specific tricks
  • Gives both new & experienced players an efficient way to practice new tricks
  • Uses existing UI systems instead of inventing a new feature
  • Makes the Skatepedia more functional as a learning tool, instead of just a reference manual

Example:
The attached mock-up shows how "Pinned Tricks" would appear on the HUD, both in the original challenge location and an alternative layout that fits better during free skate.

This image shows "Pinned Tricks" toggled on, displayed in the same location used during challenges.This image shows "Pinned Tricks" toggled off, displayed in the same location used during challenges.This image shows "Pinned Tricks" toggled on, desgined for cleaner visibility during free skate.This image shows "Pinned Tricks" toggled off, desgined for cleaner visibility during free skate.This image shows a simplified "Search" function.

Additional Images:

7 Replies

  • Potential Issues & Fixes.

    1. Challenge Conflict
      Issue:
      Starting a challenge may cause pinned tricks to overlap with any Tricks Helper objectives.
      Fix:
      Starting a challenge will auto-reset your pinned tricks to none. This prevents conflict when the Tricks HelperChallenge Panel are being used.

    2. HUD Clutter
      Issue:
      Without a limit, players could pin too many tricks and overwhelm their HUD.
      Fix:
      Apply a limit to the number of pinned tricks a player can set. Suggestion: 1-5 Tricks.
  • klyph203's avatar
    klyph203
    Seasoned Newcomer
    3 months ago

    I agree with this idea, and it seems like such a simple quality of life feature that is already being implemented in other areas of the game.

  • whyBoolin's avatar
    whyBoolin
    Hero
    3 months ago

    Thanks, I try to keep everything practical because I'm an independant developer and I'm always working on similar systems.

    It's definitely possible, it just takes time and resources like anything in development.

    Hopefully we see something like this added as the game continues to grow.