Coming back for season 3. My opinions…
First off I gotta say, I was mad about them gate keeping this map at first but they actually killed this map design. It’s so fun and brings much more to the table, if expansions keep on like this the game can grow exponentially. I’m happy to see that bonelesses in quarter pipes are also looking better. Happy to see that you can buy multiple boxes at once now happy that the skate pass actually has good **bleep** in it You guys are starting to make the changes that show you care and that’s dope! Thank you. now I have some suggestions -make board stickers work like the tattoo placement (I want to be able to stickerbomb a board and you might convince me to buy stickers if they were more customizable) Skate 3 let you make your own logo for banners, shirts, boards… -tattoos obviously should work the same, I want to recreate my tattoos the way I could in wwe 2k games.Push to talk idea (controller) and how to do it
Hi I was thinking skate should implement push to talk which can toggle on and off your mic with a controller by tapping the left Dpad as i personally don’t see a point in having that a social button when it’s in the pause menu, I’m not sure if I’m the only one but I also forget the social is even on the Dpad, and by having that as a text by holding and a tap to toggle on/off for push to talk would be much nicer since voice chat is in the game now. What could also be nice if you had an option to switch the text and push to talk actions in settings, so it’ll be hold to talk and once you let go you’re back to muted, and tap for text, the option would always be nice to have. This makes sense to me as the left Dpad would then be the communication button, I feel social is wasted on the Dpad. Something to add on the end of this is also having an option in the setting to disable voice ducking, having someone speak with the volume of my game being lowered isn’t a nice experience for some and the option would be very helpful.Linux/Steam Deck Upport
Good day, I would like to address the current situation that EA has a connection with steam, but no support for steam deck on games like skate. To me, that means you lose the chance to have more people playing. We need support for Linux systems and steam deck. More gamers have been moving towards these systems as far as pc gamers and hand held gamers go. A lot of us still cannot play with friends because of the lack of consideration for fans. These systems are safer for the users who use it.Dark catch
Whenever going for a grab pressing b on Xbox your character holds a dark catch and doesn’t let go. Yes you can manually flip it back over but it messes up your gaps. I’ve been maxed out since before season 1 so I mainly play to hit gaps but this is driving me away. We need a setting or something to completely turn them offMake boards wider for tall characters!
Something that bothers me a lot is that the in-game deck looks really small when playing as the tallest character option. See the attached screenshot; the character's shoes look humongous on the board, LOL. A wider board for the tallest character option would be perfect. Something like this could work: Option 1 - 7,5 deck Option 2 - 8,0 deck Option 3 - 8,5 deckMy top frustrations/complaints/suggestions for skate.
idk if any dev is actually going to bother reading all this, but if so then thanks and sorry for it being so much. I tried to order each list from most to least important for each category (in my opinion, of course) (EDIT: Added categories and moved everything I listed later in the comments up to Dec. 11th into the OP instead) I'm going to first start with my #1 complaint that I didn't know which category to put it under, so instead I'll just leave it under no category at the top: The game is online-only and there's no way to play offline or preferably host a P2P/LAN server. I don't like spending money on online-only games knowing that inevitably one day they'll be shut down. Please plan for the future and make sure all the work you guys have put into this game will be preserved. Visuals: Because the game uses Lumen lighting, a lot of the dynamic lighting is very splotchy and looks poor. Even more annoying is the ghosting around any moving object/character when Lumen lighting is behind said object/character. A great example of this is if you go to the stage in Hedgemont where all the TV screens are and run around against those screens, you'll immediately see major ghosting all around your character. It'd be a nice detail if the bottom of our skateboards got scratched up when used enough, like in other games such as Session. I think even a few of the THPS' had this. Also include an option to reset the board damage, or disable the feature entirely since I'm sure some people out there will complain otherwise. I'd like to see more of the lighter bail animations where you don't completely fall to the ground but instead stumble off your board and barely regain composure. There were a lot of really good ones in skate 3, while so far I think there's only two or maybe three in the new game? Audio/Music Player: Disabling the "Vee's comments" audio setting doesn't affect her repetitive dialogue at the start/end of every challenge. Please Vee, I know what a "pig challenge" is already! The only current workaround is to turn VO volume all the way to zero, but then I can't hear my own character, nor Shingo, Slappy, and Lizzy, who I like the voices of. Please let us disable how the music player automatically starts playing a song every time you begin a challenge. I like the in-world music, I don't want to get blasted by a song for 45 seconds until the challenge ends and it cuts off. Currently I have to open up the music player and pause it every time I start a challenge, which sucks. I'd like a way to block/dislike songs so they stop playing in the open world and during challenges. Alternatively only play songs that I've favorited. There are certain songs I hate hearing so much, please! Could we get a "skip" button on the music player to skip forward to the next song? Settings: There's no gameplay assist setting to disable/tone down the vert magnitization. I'll often be trying to grind a rail or just ollie over something but instead magnetize to some far away ramp and my whole character goes sideways. Please add DLAA. This would also help with the Lumen ghosting issue I mentioned under Visuals. Please add a graphic setting to disable the chromatic aberration effect. The "low camera" setting isn't quite accurate to the original skate's low camera view. I want it to be a bit lower and closer to the board. Please either replicate that camera view from the original, or just let me manually adjust the camera position and angle in settings? UI: The map could really use some icon filters so we can hide/view specific mission types, or hide them all so we can just see fast travel locations and other players. Please let me hide the "2/4 players in party" HUD element that's always on the right side of my screen. It's very unnecessary imo, why would I need to constantly see that? It's one of the only HUD elements I currently can't remove, and I want as little HUD as possible in skate. When a party member is in the pause menu or using the replay feature their little triangle icon above them should change to either a paused icon or camcorder to represent either of those, that way you know they're busy and don't try to start a challenge while they're in there (which annoyingly just starts it by yourself). I can understand why the social menu was moved to its own tab with the S2 update, but it feels weird that its the only tab that uses RT/LT to navigate. I think the social menu being under the main home menu tab previously was perfectly fine, and easier to access. Object Dropper: The object dropper only allowing a measly FIVE objects is so limiting, you can't do much with that. Please increase it quite a bit so we can create cool stuff! Please let us save the objects we've placed so they load back into the map the next time we launch the game. This would be so cool with a drastically increased limit as well. I'd love to build cool skate spots and shortcuts all over the whole map. Before Season 2 we could remove objects holding others up and it'd let them float. This was necessary for some builds because of the limit of only 5 objects. After the S2 update if you delete the object that's holding something up, the entire thing just disappears instantly with no way to revert. Please either let objects float once more, or, better yet, just increase the object dropper limit! Then I can afford to leave objects holding others up for "structural support." Controls/Tricks: Bailing is so finicky in this game, it feels like the detection for it is a bit broken. I very often get thrown off a grind for seemingly no reason. Bring back grind grabs (grabbing the board while in a grind). Similarly, bring back the ability to grab the board while powersliding! Currently 360 hardflips and inward flips are the only ones we can't hold. Are those planned to be added in the future? Does the setting to enable sideways ollies not currently work? My friend and I can't figure out how you're supposed to do them once you've enabled it. I expected them to work the same way directional pops do in Session (example of that here: https://www.youtube.com/watch?v=_-e1e0bdugg). Map/World: Add some interiors! The lack of any indoor locations (except the S2 tunnel) is disappointing. For example, I'd absolutely love if there was an indoor mall to skate around. I hope suburban areas are planned for a future map expansion. Those have always been my favorite areas in the series, the first game especially had a phenomenal suburban area with plenty of nice spots to find all around the neighborhoods and alleyways. Missions: When doing a line challenge if you complete an attempt but only finish half of the goals it'll cross them out even though you need to do the whole thing in one attempt. After it crosses a goal out you can no longer tell your current progress on that goal in your next attempt. Already completed goals should still count toward daily/weekly/seasonal tasks so we can replay completed missions instead of having to rely entirely on the daily rotations that get old very fast. There are so many missions that should be getting reused for the daily challenge rotations to add more variety. Currently there's only two days' worth of daily challenges that switch in and out. Add all those other missions that were one-and-done to it, I'd love to have a reason to replay them and earn XP/Rip Chips/Tix! I'd like to see more missions that actually require using the Object Dropper. Currently there's very, very few (less than 5 maybe?) that do, and they're very basic like, "place one ramp in this exact spot and you're done." I want some open-ended missions that are almost like puzzles, "find the right pieces to make it across this gap," that kind of thing. I really like the new Own the Lot challenges, I love how many different objectives you've made for each area and that they're randomly chosen for replayability (not that there's a reason to replay them once you earn the Tix...), but the balance for solo or two players needs looked at. It is extremely difficult to reach the highest reward with two players, and practically impossible if you're solo. I don't think you should be forcing people to play in full parties just to be able to complete them. Please either have it dynamically adjust the amount of time given based on number of players, or just bump up the time gained when completing goals a bit? Progression: The grind for Rip Chips and Tix is miserable ever since they were nerfed in Season 1. It's so slow! It took me just under 85 hours to reach level 10 across the current three districts, and I still need a ridiculous amount of Rip Chips to buy all the boxes. Please, fans are more likely to return to the game and buy the battle passes when they're easier to finish, not harder and grindier! I wish battle passes were permanent. Please look at games like Helldivers 2 for how much better a consumer-friendly permanent battle pass system can be. It leads to more sales in the long term than FOMO does! Multiplayer/Social: Get rid of the mission countdown timer entirely as it currently functions in co-op. As the host I would much rather choose a mission, then it shows up for other party members and requires them to hold a button to accept/vote to start it. That way it only starts when everyone is ready, rather than the current 10 second timer before yanking everyone away from what they were doing. There's no text chat! This is so disappointing for an MMO-like game with a big focus on the social aspect. Text chat would let me meet up with randoms, skate some lines, chat with them, etc. without needing to form a party and use voice chat. Emotes: It is baffling to me that emotes can't be heard by others. You just silently, awkwardly dance on everyone else's end. Please add it so everyone can hear each others' emotes, or at the very least other party members! Add a customizable emote wheel, rather than the current system of only having four emote slots that use LB + one of the four directions on the D-Pad. It's very limited and there's a TON of emotes I want to be able to use more often! Please gimme more than 4 emote slots! Quite a few emotes can't be done while you're on your board. I really love the ones that let you do that, can we get that for all of them? For example, the Running Man and Moonwalk emotes would be hilarious while on your board. Currently when doing emotes it'll mute the music whether it be from your music player or the open world, I'd rather it not do that, at least the open world music, and play them both at the same time. Cosmetics/Customization/Store: Clothes are way, way too baggy and massive, especially shirts. It makes my character look like they gained 100 pounds! I really hope you'll either revert the new Season 2 face complexions, or let us adjust them back to how they used to look. My character looks much worse now, the shading around the eyes and nose is so much darker than before! We should be able to freely place stickers on our board, including resizing them, rather than the current 3-sticker system that's very limited. Let us buy things from store bundles individually! The incentive to buying a bundle instead should be that the combined price is discounted while individual items aren't, just like how Fortnite or other successful live service games do it. I guarantee there's a lot of people out there who have zero interest in spending $20+ on a bundle but would drop a few bucks here and there for one or two items out of the bundles. This is really low on the scale of importance (hence me putting it near the bottom), but I'm not a fan of how every costume so far either looks like it was made of paper mache or cardboard. I was really hopeful that Isaac Clarke would return to this game, he was my favorite character to use in skate 3! I kept asking if he'd return on skate's social media leading up to release lol. I was very disappointed that what we instead got was an unappealing cardboard box costume version of him. I would gladly have given you guys some money if you had just ported over the skate 3 model (aka the OG Dead Space model). Could we get the original green "Yeah Right!" deck? I saw the new 20th anniversary version was in the store a few weeks back, but the OG is a classic.622Views15likes15CommentsFeature Suggestion: Leaderboards
TL;DR: With the new addition of "Speedline" Challenges and "Leaderboards" being On The Radar, I wanted to add to the discussion around future roadmaps. The new challenges create an opportunity to build on something unique. Description: Competitive systems remain one of the most frequently requested features, so I wanted to add to the discussion around future roadmaps. Competition gives players something to chase. It turns open-ended gameplay into repeatable engagement, drives social interaction, and strengthens content ecosystems. Without it, players explore, consume content and leave; With it, they stay to improve, compete and build identity. The new "Speedline" Challenges are the perfect fit for Leaderboards. I was originally dismissive to the new Speedline Challenges, but there's a clear opportunity to build on something unique. How it works: Players compete for rankings based on challenge type or location Leaderboards track the best completion time or highest score Multiple leaderboard categories support different play-styles Best Speedline = Time Trials Best Sequence = Highscores Below is a quick mock-up animation showcasing the concept. Note: I also worked on a 'Statistic Tracking' concept with the current UI and inspiration from legacy titles, I'll share that separately. This system uses existing UI patterns present in "Settings" & "Throwdowns". Why it's useful: Players return to beat times or improve their best score instead of treating challenges as one-and-done. Leaderboards naturally create rivalry between friends, while generating a range of social content throughout the community. (ie; YouTube, Instagram, TikTok, etc.) Mastery becomes meaningful when performance is tracked and ranked. Optional: Filters for "Global" or "Friends Only". Separate leaderboards by challenge type. (ie; Speedline, Session, Stunt, etc.) Seasonal resets or limited-time event leaderboards. Example: Additional Images: Speedline, Line, Session & Stunt. Notable Links: ZexyZek - The NEW Skate Map is Actually INSANE... In this video Zexy mentions he was originally disappointed to hear that a new game mode was being introduced rather than legacy game modes, until he tried it. As he plays through the challenges, he also discusses Competition & Leaderboards. Shoutout Calpex.(Genuine Feedback) Let’s Talk Events….
Hi I've been playing since the first event and including the current event (St Patric) and I got hopefully on this event as when I first launched the game I noticed the water being green and thought they’ve decorated san van, but sadly not, I feel like for events especially a yearly event like “st Patric” they should put time in decorating the map, like a normal town would, doesn’t have to be crazy, just a bit of aesthetic to san van, and since it’s a yearly event it can be improved on over the years. plus if certain people dislike it allow a setting to turn event decorations off, this way everyone is happy.Game language addition: Icelandic
I feel like Icelandic is a fairly underrepresented language in mainstream media, if you were to add UI translations in Icelandic(and possibly VA dub) it would be both opening people up to a true multilingual Skate Experience, and expand Icelandic representation in gaming