Rolling waves Street section makeover.
When you see the success of the NikeSB and X games street courses, maybe it's time to rethink the Rolling waves street section? There's a few good parts, but there's a lot of dead space and obsticales that just get bypassed. The two box / pyramid sections in the middle of the park need to be completely re-thought, the grindy wave obsticale is fun but could almost be shortened to by at least half to make it more hop on, hop off. Rolling waves has so much potential. Maybe time to roll the bulldozers in?Redundant Gameplay Mechanics
One thing that's been bothering me lately is how redundant fast traveling between maps feels. For example, you can fast travel to the dock that takes you to the Isle of Grom or to the entrance of Brickswich Stadium. The problem is that these fast travel points don't actually take you to the destination, they only take you to the teleport that takes you there. After fast traveling, you're immediately forced to fast travel again just to reach the area you actually selected. After reading through chocolatekake 's thread, I realized they pointed out another great example of this. If you want to get from the Isle of Grom to Brickswich Stadium, the process looks like this: Fast travel to the ferry. Wait for it to load. Travel to the main map. Wait even longer for it to load. Fast travel to the stadium entrance. Wait for it to load. Enter the stadium. Wait even longer for it to load, again. That's a lot of loading and menu navigation for what should be a simple trip between two locations. In a perfect world, nothing would be level streaming/loading based at all. Every island and interior would be physically connected to the world so you could simply skate there naturally. I understand why the game is structed this way from a technical standpoint, but I still think the current implementation adds unnecessary steps. Skate 1-3 handled this much more cleanly. If you wanted to go somewhere, you opened the pause menu, selected the location and the game loaded you directly there. There wasn't an extra layer of fast traveling just to reach another fast travel point. It was simple, straightforward and respected the player's time. Realizing this made me start wondering about other parts of the game. Are there other current gameplay mechanics that you think are unnecessarily redundant or could be streamlined? Are there any systems that people have gotten used to but could realistically be improved?firecrackers on different size steps
im trying to firecracker these steps and im wondering how i can do it mechanically. but the more i try different ways, it seems my tail or trucks end up getting stuck on the corner of one of the steps. i always have grind assist on 0. doesnt seem to be a way to just roll off each step no matter my speed. picture of steps attached.Footplants: Less control but Better looking?
Devs, Footplants suddenly became heavily momentum based and no longer offer the same amount of control that they recently did. I'm a footplant connisuer. Things that aren't possible anymore: Footplant in 1 spot off a rail and come back down to grind it. With any movement you will just continue forward after the footplant. It feels bad fr. Footplant and change your direction. I used to footplant stall and PICK which way I wanted to go. Now, it's heavily momentum based and offers way less control. It just doesn't feel good. Personally I'd rather have the old footplants back with the jank foot every once in awhile because at least I could control it. This feels like a set animation that happens in 1 direction (forward)Default outfit
We should be able to use the default outfit setting as what the skater is wearing while skating. I like the simplicity of the default outfit and want to use that as the skaters outfit. When viewing apparel, you can't choose to use the default outfit. You can hide or show the current outfit that is being worn, and it shows the default outfit when you hide the current outfit, but you can't choose to simply use the default outfit. Please make it so you can use the default outfit, thank you.Community Park Spot Battles
The title says it all. There's been a lot of love for the Community Parks and the Spot Battles in the past few weeks. And as we all know, 1 + 1 might just equal 3. By setting a fixed session marker/spawn point per park, but altering the spot around it with the community parks, this could result in daily unique challenges. This feels like an easy way to introduce novelty every day.Regarding Spot Battles and Jams
I understand the modes are still experimental, but the control settings really need to be unified. Battles are fun when players compete purely on skill. When different control settings can drastically change scores, the competition loses its meaning. For battles, every player should be forced to use the same settings. I play on the hardest possible settings. Facing someone on Easy is not fair — and Easy even enables glitch techniques that shouldn’t exist in a competitive environment. Please lock the settings to the most difficult options for all battles (for example: Min Pop = 0, Hard Pump Assist = 0, etc.). This would make battles fair and skill-based, and it would also push everyone’s overall level higher. I’ve mainly played Spot Battles since the original *Skate*. Versions 1 and 2 were good in this regard. In *Skate 3* the split into Easy / Normal / Hard made competitive play much worse. Please don’t repeat that mistake — give us fair, skill-focused battles this time. Thank you.Change the disabled quick drop effect
I don't know if I'm the only that has this issue, but I disable a TON of quick drop items that either interfere with the lines im skating or it was placed by a griefer, but the disabled object effect literally hurts my eyes. Instead, there should be like a red X or a "Not Allowed" picture that's flat on the ground. Again, I'm not sure if I'm the only one with this issue, but it would be nice if it was changed to something else. Even if it was a hollow outline of the object that looked like it was from a blueprint. This change would be better for my eyes in the long run.