Huge list: feedback and bug report (updated)
Recent bugs I've encountered and other feedback I have:
-Achievements on EA app do not unlock retrospectively unlike those on Steam (ironically)
-We should be able to make groups of friends of at least 8 people, 4 is really not enough
-We should be able to equip more than 4 emotes at a time, it's via a wheel or taking into account the diagonals of the arrows, it's frustrating to have so few, and it doesn't encourage people to buy new ones
-A friend had a bug where his camera was stuck in "selfie" mode, he saw himself from the front and not from the back (unplayable) (screen attached)
-I went through a wall and fell below the map: https://youtu.be/Di3rwlst03U
-My x4 disappeared for no reason when doing a trick (it happened to me many times, and to friends too): https://youtu.be/nPXkwhT7d6k
-My friend had his skateboard go through a grind: https://youtu.be/1RONwkbBm7w
-My friend had a disarticulation bug: https://youtu.be/Jb-Uwruoh_c
-I got a “question mark,” a reward that wouldn't load after opening a box. I hope I got the reward, usually when you restart the game, it updates things that were bugged, such as fast travels that didn't appear when leveling up, or a bugged level up in shop that wouldn't happen either.
-I recommend reversing the two joystick clicks, especially for the teleport in map and obtaining music, as it's counterintuitive.
-Several issues with the French translation, mistakes here and there, “late pop shovit” translated as “en retar*d (french word) pop shovit,” “le tail” as if it were an official figure when it was just the tail of a statue. A dialogue that played twice when it should have evolved (“bravo, you have two challenges left” instead of “bravo, only one left”).
-Players sometimes invisible in co-op, and if you have the lead and give it to your friend, you will always have the lead because you were the first, even if your friend leaves the group and recreate it, even if you are invited by your friend, you will remain the leader.
-I believe the right stick option to toggle camera up or down is enabled in all cases, even if it's disabled in the options.
-There are occasional physics bugs, especially when you curl up into a ball and jump, which can take you very high, but nothing too serious.
-The elements/objects to be placed are invisible one in four times, which blocks progress when it happens.
-The game is much, much too talkative, it talks constantly, and the AI, I understand the idea, but I find it hard to be convinced.
-The daily and weekly challenges to claim and validate are a horrible idea. Having to open chests one by one is also a huge waste of time, especially the “Congratulations” message.
-It should be possible to start a co-op activity more quickly if everyone validates it, and to skip the replays and end “cutscenes” as well (especially since there are no rankings yet).
-As the host, sometimes it launches for the group members but not for me, I need to start the challenge again.
-We can't move objects ourselves with our hands or hang onto the back of vehicles.
-It's a shame not to know how many music have been collected and how many we still need to collect.
-Sometimes, I really feel like it doesn't want to jump in skate, as if it were stuck, maybe because I'm moving at the same time or leaning over, I don't know.
-There are a few rare disconnections.
-In multiplayer, when a player has completed their objectives, it would be nice if they could walk around freely without a failure message, to encourage the other members of their group.
-The replay mode should show the best tricks, not the last few seconds.
-Some emotes don't work when skating (the fire one).
-The city should be more like Skate 2, with more varied locations, tunnels, pipes, large parks like the MegaPark and the X-Games park from previous games, and maybe even a small “protected” section with security guards. There is a lack of “natural” spaces with vegetation, the dam, and roads in the forest. The gigantic bridge that was present in previous builds was cool.
-Where is the song “The Funeral” by Band of Horses?
-Adding an “official” crew system, with a name/tag, would be a good thing.
-The little dot next to new items to place sometimes doesn't disappear (when they have no other iterations). In fact, the ergonomics of this menu and submenus definitely need to be reviewed.
-It would be great to be able to access the options, even in the middle of a challenge.
-It would be great to be able to sort challenges by category, as well as by completion rate (solo and multiplayer), in order to prioritize what we still have to do.
-Being able to emote on the end screen of a challenge, when you see everyone, would be cool!
-During a challenge, I failed near the end, and instead of putting me back to the very beginning, it put me back where I failed, creating a new respawn point.
-There is a “tutorial” island at the very beginning; it would be nice to be able to go back there.
-Sometimes, goal counters don't update in real time during missions, especially in multiplayer (for example, 60m while doing manuals).
-In addition to the missing moves from previous Skate games, those from Trasher/Slam mode should be added, such as curling up into a ball to roll and bounce.
-The video editor crashed my game once when exporting a video to my PC. I could still move the camera, but I couldn't access anything else (Twitch clip: https://www.twitch.tv/uulacrevette/clip/EnchantingAuspiciousHerringKlappa-_w6YWjiOkn185i1A ).
-The video editor displays people, arrows, and the names of other players who are in the camera's field of view while editing the video, which ruins the videos (and you can also see the current build in the bottom right corner).
-Some “objectives” highlighted in yellow/blue to show what to grind on, for example, are sometimes unreadable because the platform in question is entirely one color, so you can no longer see the different curves.
-The gameplay of swinging on horizontal bars, Lara Croft style, is incomprehensible. I don't understand how it works or how to make it interesting. If you hold forward, it still swings back and forth. The swing should correspond to the joystick movements.
-The message “return to session marker” sometimes remains on the screen during missions for no reason.
-In my opinion, the game shouldn't force respawning when you've completed a line/your objectives so that you can admire/cheer on your friends in multiplayer at the end of the line.
-Items/skins and other things aren't always sorted by rarity/value.
-I had a big bug that's bothering me quite a bit. I'm level 10 in the first district, so I wanted to open the level 10 boxes. 5 openings, all the box openings didn't work except one, the second one. I lost my "money" and didn't get the contents of the boxes. I'm still at 1/38. But when I tried on the boxes in the other districts, there was no problem, so I think it's related to the fact that I'm at max level. Since the boxes offer XP but you can't earn any more, it must be a bug (Twitch clip: https://www.twitch.tv/uulacrevette/clip/WonderfulApatheticJackalArgieB8-QSAyxMWj4kelhzCO ).
-Give the possibility to activate collisions or not between players, and with NPCs (that it only works if two players have the option activated)
-The "star" and "asterix" objective icons are too similar, it can be confusing.
-I have a lot of flip attempts that fail when I'm in nose manual; it seems weird to me.
-When a challenge has already been completed, we no longer have the objective tracking, which is useful when you have to redo everything on the same line (for example, grind 20 meters).
-It might be good to know who hasn't yet completed the challenge in multiplayer (or who has), because in our group, someone thought they were finished, started waiting for the last person. The last person thought there was a bug because it didn't complete their objective, when in fact, they had completed it a long time ago, while the other person hadn't.
-It would be nice to see other players' markers on the map, even when it is zoomed out, it is not practical to have to zoom in to know where they put a marker, you have to check each district.
-The hippy jump objectives don't work properly; if you perform them too early or too late, they won't be validated.
-The nicknames of the players in our group can detach themselves from the players and remain somewhere on the map. The player can wander around, but without a nickname above their head.
-The same goes for the arrow that indicates the placement of other players in the world from afar; it can be somewhere other than where the player actually is.
-The choice of camera placement, above or below the player, as on the old Skate games, should be offered from the tutorial.
-Some connection issues, where we see other players in the background teleporting, and their animations may not be smooth.
-The replay editor's free camera mode is too limited; the camera has to stay too close to the player, which prevents you from capturing some really cool shots, such as the massive grind on the white building in the 4th district.
-The shop system should be more like The Finals, where everything is purchasable, with limited-time highlights and some sales.
-Several times I had to re-equip certain clothing items because they didn't save well from one session to the next.