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I don't even agree with the "Pros".
I'm not trying to be one of those "nah the older games are way better" peeps because there are a lot of ways that the style didn't age well but...
Fam, the skating physics are jank. Watch some gameplay of the older game and it's literally a night and day difference in terms of actual skating. In this game you are a peg glued to your board that sticks straight up at all times. You literally couldn't carve if you wanted to. Pumping gives you some sort of nitrous boost. Skate parks are a great way to demonstrate how totally broken vert physics are. Any time you go off a quarter pipe, try to transition to or from a grind, or even just try to skate a half pipe for a few seconds.
I was one of the "everything about this is tragic but at least the skating is fun" people but the last few times I've tried playing I can't even make it more than 5 minutes without getting frustrated at how bugged out the skating is and putting it down.
you got a point with the transition skating. i've already liked how physics based and dynamic the skating in the old games is. in the new skate everything feels too on rails and assisted. it's hard to even land a bit janky on purpose. that kills a lot of transition possibilities that aren't stickly vert. like half body flips off a kicker into a janky grind.
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