- Many players still softlocked in a variety of different missions
- needs priority
- Laggy playback on replay editor and issues exporting clips
- fixed on pc already
- Quick drop collision for other players objects is still possible even with the setting disabled
- needs priority
- Daily and weekly tasks not tracking
- needs priority
- Daily tasks that are sometimes not possible to complete (Complete 2 goals in 4 stunt challenges with only 2 stunt challenges available)
- apparently resolved
- Co-op challenges often don’t complete
- needs priority
- Softlocking issues when starting co-op challenges
- needs priority
- Game often gets stuck indefinitely loading while booting the game
- Game crashes
- Server crashes
- Wall clipping
- Textures not loading in
- Return to session marker persistently stays on screen after completing certain challenges
all of the above needs priority
- Egregiously priced micro transactions (£33 Dead Space bundle, £9 for shoes)
- hard agree. Way too expensive
- 5 chips per objective is an incredibly low amount
- i agree. They should add more progression instead of slowing down what little we have.
- Titles should have a separate box, not lumped in with DIY items
- completely agree with this
- Mind numbing recycled daily challenges
- this one i’ll jot down to early access. There have been more challenges with each update, no reason to believe more won’t come.
- No option to toggle off already completed challenges thus cluttering up the map
- needs priority
- No option to completely turn off HUD
- needs priority
- Uninspiring likely AI generated community parks
- not ai generated, they don’t look procedural either if that’s what you meant. They are made by devs/players in early playtests.
- Terrible lack of character customisation (Hairstyles, option to have hood up or any hat backwards, sticker resizing and placement, basic unbranded T-shirts and hoodies should be able to have colour changed)
- needs priority
- Ugly childish Sims art style
- subjective, but i agree on the faces and low quality hair. The rest does not seem cartoony or sims like to me.
- Total lack of hills across the map
- early access and you’re a fool to believe we won’t get map expansions
- Map is far too small and all areas feel the same
- same as above
- Environment is too pristine. All ledges and rails are not even scratched and have seemingly never been skated
- grime’ improved with last update, no reason to believe it won’t improve more.
- Boards show no sign of wear
- we need this
- no reason to believe we won’t be able to eventually
- All NPC’s are lifeless and bald for some reason. They’ve tried to hide this fact by giving them all hats
???
- Drip feeding content that should have been in the game day one (Brickswich, darkslides, finger flips)
- i’ll put this one down for early access.
- Vee is one of the worst guides in any game I’ve ever played relentlessly spouting cringey dialogue
- subjective
- “Missions” feel like one long tutorial teaching you tricks and things about the game you’ve likely been doing for hours already even if you’re a new player to the series
- they told us we wouldn’t really be getting a story, so this is already more than we should have expected imo
- Putting up brightly coloured animal balloons everywhere makes it feel like a children’s birthday party
- subjective but i see what you mean
- Skate culture and vibe is completely absent
- subjective, but i understand what you mean, slightly disagree.
- Every season introduces “New skateable areas”. Adding a few ramps to the existing map is incredibly low effort and imo does not constitute a “New” area
- hard agree. At the least they should have let us teleport back to grom island at this point.