Mission Creator Mode similar to GTA's Rockstar Editor
Users access a type of map editor mode, limited by a budget similar to the mission creation system in GTA Online. This feature would enable the placement of various assets that could either be acquired or assembled into a kit, which could then be saved as a blueprint for quick deployment or for creating additional missions. A mission settings page with multiple parameters such as game title, publication status, description, gravity settings, time of day, and the ability to adjust various assistance strengths. Players could specify the types of tricks they wish to showcase on the mission goals list, the menu could potentially display a catalog of tricks, allowing users to select and rearrange their choices to appear on the list according to their preferences. Additionally, the helper aspect could involve elements like checkpoints, speed boosts, and highlighted trick zones. This could be done maybe via warp projections or planar cube projection, which could be moved or resized to indicate areas where tricks count, or to modify the parameters for acceptable types of tricks as designated by the user. Once the user is done and ready to publish, it could allow them to place a mission marker down, and over time that could lead to a map full of markers. To fix that, a mission marker filter type for the map could be added, and user creations can be toggled off by default or made session-based. Then, an actual menu page that's global and serves as a creation browser with a search bar and rating system, etc. also some mouse and keyboard support for the map editor and quick drop building is kind of finicky on controller but some actual rotation and move gizmos would be nice.