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vsche19100's avatar
vsche19100
New Adventurer
25 days ago

my feelings about skate.

This game was nowhere near ready for the public. It’s getting cooked everywhere on social media, and honestly, a lot of the criticism is valid. I’ve been losing more and more interest myself. These days I mostly just log in to check the shop and then end up standing around AFK, wondering why I even bothered. 

The biggest issue is that there’s just nothing to do. The map is technically full of challenges, but they’re repetitive, the rewards feel meaningless, and in multiplayer there’s no real sense of battling — you just finish your line and carry whoever can’t. After level 10, there’s almost no reason to bother with them anymore. I know leaderboards are coming, but it’s drip-fed content and that doesn’t solve the bigger problem.

The world feels empty in places it shouldn’t. There are huge open, unused areas like the top of the Stadium or Hedgemont’s Hartcore Plaza. According to the lore, this city was built by skaters — but so much of it doesn’t feel alive or skateable. Then there are spots like the Walk of Fame-inspired street, where there’s one challenge and nothing else. Even worse, the spot isn’t all that appealing to skate. On the flip side, some areas are way too obvious, practically yelling “Skate me!” when the joy of skating is in figuring out how to ride things that weren’t meant to be skated.

Lighting is another issue. Certain parts of the map, especially in Market Mile, are just too dark and never see sunlight. Then there’s the ImpervaTEK Community Parks — visually unappealing, awkward layouts, and they rotate daily, which makes it hard to really connect with them. The Dime park works much better, mostly because it stays consistent and lets you find new ways to skate it over time.

The shop feels completely off. Clothing often looks nearly identical but is priced differently just because of a brand logo. Items like the Grim Reaper bundle at ~25€ are beyond ridiculous. On top of that, the characters themselves look too similar and, honestly, kind of ugly. 

The soundtrack is another mixed bag. As someone who’s a fan of some of the artists, it’s frustrating when the chosen songs don’t fit the vibe. Mood Swings by Little Simz or HIT THE FLOOR by Denzel Curry might be okay, but they’re far from the best skating tracks those artists could’ve offered. Out of the whole soundtrack, I can genuinely say I only like about four songs.

Throwdowns don’t really work either. The areas are too small or oddly proportioned, with circles that cut off ramps and force me to drop in extra ramps just to make it skateable. And quick-drop ramps themselves are ugly when disabled — the blur is so striking it makes recorded clips unusable. Speaking of clips, recordings often get ruined by random players resetting mid-line, breaking the flow and any sense of realism.

And yet… the core gameplay is still fun. Skating itself feels smooth, rewarding, and at its best, it reminds me why I play. There are a few spots I always come back to, even if the map feels too small overall, because those areas let me rediscover why I enjoy the game. Challenges can also be fun, especially when shared with other players. Multiplayer, when people aren’t being disruptive, can actually create a nice sense of community. The evolving world elements show promise too — if they’re expanded, they could add real life to the city. The soundtrack, for all its flaws, does have some tracks that fit perfectly, and when they hit, the skating vibe is there. The Dime park is proof of how good things can look and play when the layout and aesthetics click. Even customization, limited as it is, at least gives players a way to express some personal style.

 

What this game needs now are solutions, and I brought some. Options to play challenges in versus mode. Throwdowns should be reworked — give us paintable areas or let us choose pre-painted spots nearby instead of dropping random circles that break the flow. The soundtrack could be so much stronger if the devs actually listened to players. We’re the ones who hear these songs every session — why not gather insights on favorites, or even take suggestions? Every skater has at least one track they instantly connect with skating. As for the shop, reset it. Refund players, remove the Vans jeans — that are just free pants with a tiny Vans label on it — and start fresh. And finally, give us real milestones. Not just “rip score” for cosmetic unlocks, that doesn’t even make sense — I’m talking actual achievements like completing 50 challenges or landing a 50m grind. 

This game still has something at its core — the skating feels right. But everything wrapped around it feels unfinished, shallow, or careless. That’s why people are frustrated. It could be great, but right now, it isn’t there.

16 Replies

  • Kuolamies's avatar
    Kuolamies
    Seasoned Newcomer
    9 days ago

    For an early access game this is in OK shape imo. I've seen far worse. I would prefer more realistic look over this cartoony one but it is what it is and for sure doesn't stop me from playing.

    I will start worrying about bugs and such closer to v1.0 release.

  • Stevecrane's avatar
    Stevecrane
    Seasoned Hotshot
    9 days ago

     well said i agree with 99% of what you said, just don't play it is a weak argument this game was always said to be by the devs "for the fans" when its missing key features like previous games had s.k.a.t.e, spot battle etc i think fans of the previous games have a right to feel let down

  • Kuolamies's avatar
    Kuolamies
    Seasoned Newcomer
    9 days ago

    If missing features in the first early access release lets someone down maybe they should stay away from early access games in general.

  • ragemodemamba's avatar
    ragemodemamba
    Seasoned Newcomer
    6 days ago

    I'd like skate. to give players a PURPOSE. give it meaning.
    not simply grinding for cosmetics.

    Such as:
    Enabling Creativity & Legacy (Creators)
    Rewarding Mastery & Progression (Sponsored, Skater Inspirations)
    Fostering Community & a Living World (City Revitalization, Building like Lego)

    PVP competitions and PVE/COOP missions:
    for Grinders: Who plays spot battles daily to rep their Crew.
    for Competitors: Who focuses solely on climbing the Skate League ladder.
    for Team Players: Who thrives on strategy and collaboration in Tournaments.
    for Adventurers: exploration, missions, treasure hunts, strategy, secrets, etc...

  • MeBrick's avatar
    MeBrick
    Seasoned Scout
    2 days ago

    missing features would be s.k.a.t.e, all the cosmetics, a build your own park set up,a good quick set up for items to skate.

    those are features that im willing to wait for.

    if you are waiting for the original tricks to be added like that isnt a massive oversight idk what to tell you man.

    not having at least the original catalogue of tricks shows me that they dont care as much about base game mechanics as much as they do pumping out over priced microtransactions

  • MeBrick's avatar
    MeBrick
    Seasoned Scout
    2 days ago

    like i understand where you are coming from.

    but ive made my opinion coming from a background of playing beta's, fresh releases etc. 

    this regardless of them trying to make it a "new" game or revamping the series however you wanna put it has expectations.

    i expected them to change the  style of the game, the way it feels to do missions and even how the community would interact with the game itself versus the last three.

    what i didnt expect was something so different that it doesnt feel like im skating in the prior 3 games.

    they couldve done whatever they wanted if they didnt mess with the core feeling of skating/vert riding and make everything feel guided and arcadey.

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