Aimed mouse sensitivity is different for each weapon/class/vehicle
Product: Star Wars Battlefront II
Platform:PC
What is your issue related to? General
Summarize your bug Aimed mouse sensitivity is different for most classes, while using the same settings
What is your gamertag/PSN ID/EA Account name? nwff
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug? 11/14/2017
What time did you see the bug? (HH:MM AM/PM) 10:00 PM
In what game mode did the bug occur? Galactic Assault
What is your time zone? PST - GMT - 8:00
Steps: How can we find the bug ourselves? Turn off pointer precision in windows. Reset controls to default in-game. Spawn as wookiee warrior. Aim down sights, measure how much desk space it takes to turn all the way around 360 degrees. Change to assault class with default equipment, aim down sights, measure how much space it takes to turn all the way around 360 degrees. Wookiee warrior turns around in ~1/3 the desk space, meaning it's aimed sensitivity is ~3 times as high - but with the same in-game settings. This is a huge problem. Please make ALL weapons/classes/vehicles turn at the same speed (aka aimed sensitivity).
What happens when the bug occurs? Turning while aiming yields different results, based on what weapon you are holding or what class/vehicle you are.
What do you expect to see? Uniform aimed sensitivity, like in every other DICE product since Battlefield 3
Please select your region North America
AMD or Nvidia Model Number 1060 6gb