Forum Discussion
Ad a follow up, could THIS be the reason why?!?
Did the Devs include a “buff” for lower level players in an effort to “revive” the game?!?
I’m curious to hear feedback interactions on this from long term players. I’ve had BF2 since PRE-release and am a pretty advanced player; taking note of the overall gameplay style changes that have been introduced over the last couple of years ....
In searching through the official forums as well as Reddit I’m seeing a string of threads on this topic.
I’m going to pay more attention and do an experiment to see if I can identify a consistent correlation between some of the “bugs” I’ve experienced in my OP and player levels.
If there is a connection it would be evidence that the Devs didn’t bug the game, rather made changes to game characteristics based on player level (ie hero or villain ability cast time, saber swings per minute, dodge ability and recharge, etc). .. Those stats had been fixed per character for everyone but it wouldn’t be hard to adjust them based on player and/or player character level (i.e. my Kylo Ren is a 215 where as a player with a level 20 or 30 may see immediate ability casts or higher saber swing per minute rate).
I will reply with the results of the observations I find. it seems other players have noticed this on previous EA titles as well:
- 6 years ago
Not sure what u mean by newer players seem buffed, is it perhaps u think they look overpowering by how they play and u expect them to not be that good? Because if so I guarantee most aren't actually new players. They're day 1 players using alt accounts. As for what you're saying about the abilities, I've also been here since day 1 playing mainly H v V and the abilities are just all over the place. Always have been. Some patches make them worse and sometimes they make some better. In my opinion most of the problems lay with input lag, but agree since the ROSY update, a lot of abilities are bugging out
- 6 years ago
No, that’s not what I mean. I don’t expect that they’re “less good”. I’m looking at characteristics of interactivity i.e. amount of dodge per second, dodge recovery, ability trigger priority, ability nullfileld, etc.
the devs can modify these attributes on tiered basis; for example, if you have a Luke that’s leveled between 10 & 25 those attributes could be “X” ... then from levels 26 - 40 they could be “Y”.
I’m not saying this IS the case I’m saying that I’m seeing some initial evidence of this and other gamers have seen this out of other EA titles.
I’ve had the game since pre release and my overall rank is 50 ... BUT ... I have hero & villain individual character levels ranging from 10 all the way to 220 (because some characters just don’t match my play style). That being said it enables me to start experimenting with gameplay; using both high and low level characters in controlled gameplay modes and testing results. It does take quite a bit of setting up but what I’m doing is taking characters of different levels (both myself and others) and recording aspects of damage dealt, shots or swings per second / minute, dodge / evade, and mostly; ability nullfields and recording any differences.
I DO agree that there are ability bugs and if you look at a report I posted about a week ago regarding Kylo Rens “pull” ability you can see a video of just one of those bugs; however, I’m seeing many more.
what I’m trying to drill down and figure out is whether or not if a lower level attribute buff is or could be contributing to those bugs by way of programming. A total bug in this case should be totally random but I’m seeing a trend of consistency regarding when various bugs appear and that’s what made me question whether it was “just” a bug or a bug plus other aspects.
- 6 years ago
You're right @VetteC5RX since that last update, the bugs have got out of control. I'm seeing old bugs appear and many new ones. Also it seems to me using certain abilities against certain characters causes them to bug out. I've posted endless clips of bugs for a long time and not one time has any dev replied to at least acknowledge it so I give up caring now. When it comes to heroes v villains , it's quite obvious it will always have these bugs no matter what is causing them since most have been here since day one and the simple fact everyone says they don't test their bug fixes out
About STAR WARS™ Battlefront™ II
Recent Discussions
- 6 hours ago
- 22 hours ago
- 2 days ago