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Thank you! :eahigh_file:
> I felt the effect had a far greater range than his specs stated even accounting for an epic star card.
Yes, you are right! It seems that every 50 damage Anakin takes(when charged), the damage/range of his Heroic Might will be increased +50damage/+1m.
The default damage/range is 100damage(130damage for Troopers)/10m.
And it will be 1000damage(1030damage for Troopers)/28m, I suppose (w/o a Star Card).
But, as you said, sometimes I feel more that this. 🤔
I think Heroic Might need some tweaks.
Such a huge damage/range ability is unfair(Also it penetrates the wall).
@BenWalke Last night on Kamino I was around 5 metres away from Anakin constantly hitting him using explosive sentry whilst he was charging his heroic might doing very little damage. I think the problem is the 90% reduction in damage whilst charging. He can stay in one spot building up range and power whilst attracting more enemies to eliminate. Generally in the right hands (or wrong hands if you are an opponent) his points score at the EOR is almost double that of everyone else in the MVP screen. If the reduction in damage was lessened to a reasonable level, then the player would have to be more tactical in his use of heroic might and please stop it's affect through walls. We had enough problems with Palpatine.
- DarthFDG7 years agoHero+
I am obviously missing something...
I've seen multiple postings from EA suggesting Passionate Strike can be executed in sequence (more than 1) like Phasma's staff.
How do you do this? I've only been able to do one at a time.
- 7 years ago
Hello there! :eahigh_file:
> I've seen multiple postings from EA suggesting Passionate Strike can be executed in sequence (more than 1) like Phasma's staff.
Like this?
- Reduced Passionate Strike first damage (50->40)
- Reduced Passionate Strike last damage (150->130)
Passionate Strike can be hit twice.
(When swing up and then swing down.)
That is what is intended, I think. 😉
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