Anonymous
8 years agoAssault Vanguard
Why does the vanguard shotgun shoots like a medium range weapon, isnt this BS, cause shotgun pellets spreads, just wondering seeing there are so many of them running around doing it, it's like the fl...
@kaspen2012 wrote:
Personally here is how I think the classes should be
Assault - short range, make second fast movement class
Heavy - slower then all classes, but for the love of god. If I wanted to play in third person I would switch to third person. Stop the third person force. And end the extra slow motion on his abilities. Just leave at his normal slow speed.
Officer - when you look at him he is a support. Should be the fastest of all. As his job should be buffing and protecting his team. Lowest damage output, short range
Specialist - sniper , long range , high damage, 3rd fastest. It makes no sense how you can use a sniper and an assault rifle does more damage to you from across the map. Then you do to the person with the assault rifle.
I think the assault should be the fastest class. Run and gun is the promoted play style that they embody. I think the officer is in a great spot right now and if they nerfed vanguard it would make the officer's battle command even better because it would make a target with 300 health harder to deal with. Speed-wise I think everyone is in a pretty decent shot, although I would love to see the heavy and all the enforcers allowed to roll no matter what skill they have active. That would hugely improve the viability of the 3 enforcers who cannot roll during overload and be a nice quality of life buff for the heavy.
I also think the death trooper needs considerably better accuracy and better range on his grenade. The B2 battle droid needs better accuracy and a 2x zoom when he aims. Both need to be able to roll during overload. The flame trooper needs more damage output on his flamethrower outside of overload, his risk/reward ratio isn't good enough to justify the purchase of that unit.
The only enforce that feels good to play and feels like a good investment of that many points is the wookie warrior. He's the only one who stands a chance against a hero and feels appreciably better than a normal trooper.
The aerials are in a good place, I feel. Maybe some minor tweeking on their damage outputs on their primary but they're in decent shape balance-wise and worth purchasing.
really dude battle command benefits the team more than yourself, i always use it during team fights WTF why play an officer if u gonna solo..., as mentioned it would really be anti-fun if everyone jumps on the bandwagon and play this cheap tactics which looks to be catching on alot players run around and killing players, so what happens to the ojectives etc..
@Zala-Tok wrote:really dude battle command benefits the team more than yourself, i always use it during team fights WTF why play an officer if u gonna solo..., as mentioned it would really be anti-fun if everyone jumps on the bandwagon and play this cheap tactics which looks to be catching on alot players run around and killing players, so what happens to the ojectives etc..
um.... wut?
I never said anything about soloing.
It's common sense that if you decrease the offensive capability of the units that it increases the value of defensive buffs because it's going to increase the time it takes to over come those defensive stats. Nerfing vanguard would increase the value of the enforcer's shield, yoda's shield, the heavy's shield, and the officer's bubble as well.
The reason I talked about battle command specifically is because a 150 hit point troop that gets battle command gets 300 hp. If you nerf vanguard to 300 damage then the assault has to get a perfect 100% damage value shot to 1 shot them, which would drastically reduce that assault's chance of 1 shotting compared to the current patch.
That was my point. It has nothing to do with soloing with the officer... please stop being so aggressive and toxic and try a little harder to see the points people are trying to make instead of flaming people.
my bad apologies in making it sound so offensive, but imo having any one shot for other classes other than the specialist makes game unbalance due to be able rake in kills like there is no tomorrow, unlike the specialist class since range makes it harder, i am all against giving one shot abilities as it makes game unbalance in a way exception being heroes/tanks etc..
my 2 cents
There is definitely skill involved with close quarters combat, and obviously higher risk involved. I think shotguns should deal a lot of damage and be a viable option.
It's just a fine line between "balanced" and "oppressive" when you are talking about higher risk abilities.
Right now I feel like vanguard falls into the oppressive category.
Should shotguns at short range 1 shot normal units? Yes IMO
Should they have an advantage over expensive short range reinforcements like the flame trooper? Definitely not... but they do right now.