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Yes, I think they nerfed the range in patch 1.1 (though this detail was NOT in any of the patch notes), but that nerf didn't just affect the range, it affected the entire controls of the ATAT. There were no other glitches on the ATAT before the patch (I played it with great success before the patch a number of times, so did others and they posted videos), and now it is hit and miss whether your controls for it are going to work. The frustrating thing is that they had the ATAT right in Battlefront 1, where the "target" area appears red when you are out of range, and blue when it is all clear to call in a strike in that location, and this game only always shows the red, so we have absolutely no way of knowing where we can and can't call in a strike. And it's a fine line, that is inconsistent depending on which ATAT you are in, and which points you have crossed. Sometimes you can only strike very close to the ATAT, and some places you can call it in a lot further. And now the ATAT on Endor is having some of the same glitches, and they are not range-related.
When you fire the heavy laser canons, sometimes it fails to time out of deployment, in other words, you can fire the heavy lasers for an unlimited time, and it is during that time that the orbital strike goes into the state where it cannot be deployed. It may be because of accidental hits on the controls where the two abilities are tying to deploy simultaneously. So if the devs trying to fix this want to try something, try activating both abilities one immediately after the other. Like, as fast as your trigger fingers can move. That may be what is causing the problems.
- 8 years ago
Yeah, Beat me to this. Anyways it still continuous. Happens on Endor also but not as often.
- EA_Ataashi8 years ago
EA Staff (Retired)
Hey everyone!
I see that some new examples of this problem emerged, so I will update the case and let you know once I hear anything back from our specialists.
Thank you for all your reports so far!
/Ataashi
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