Balancing General Grievous
As much as I know, even though live service ended, there are still bugfixes and minor changes coming to Battlefront 2. And that's a good news, since there are still balancing flaws and things that should get fixed before the game is left in a final state forever.
Pointing out the elephant in the room, there is Grievous, and probably everyone is gonna know what I think about. The Scarif update changed the controls of all charge abilities- now they follow the camera instead of the controls, which is really great for heroes that used to have very clunky animations for that. Like Rey or Obi-Wan, BB8 and sort of, Han Solo. But with Grievous, this thing 100% backfired. The claw rush was already a powerful ability but now it basically makes Grievous overpowered. Players quickly realized the potential, and since you can basically make all star cards around that one ability (lasts longer, recharges faster, deals more damage), they can win most matches without any skill whatsoever, but by using claw rush and running circles around enemy heroes. If youre not bad with a force user, you can easily outplay them, though blaster heroes have 0 options. You will eventually fall over thanks to the disjointed hitbox, and Grievous will run you over 4-5 times, which is usually enough for a win. Either lower the damage or expand the recharge time for that ability, or at least have Grievous knocked out of the animations by other abilities. We all used it, we all abused it, we had our fun with it - me too, when the update dropped I abused poor heroes with that one ability - but I quickly got bored and nowadays I don't even use Grievous because I just feel cheap. A small balance in the next patch would be fine. Grievous is a very powerful hero and he doesn't need these simple, one-trick strategies to become viable.