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I understand when people need to leave, that's fine, however, there is also plenty of time to quit outside the game in a way that wont screw your team. With that being said, sometimes it cant be avoided, but if it happens super frequently, that's either really bad planning, or excessive just to avoid losing. I think theres a difference between a "dud" player (someone who loads into the game but eventually gets kicked out due to inactivity) who very well may have had something happen, vs. when 3 teammates conveniently leave when our team is losing horribly. By punishing players who leave frequently, I mean the players who may leave 6/10 games per day because of losing, not like quitting once a day for a bathroom break or something.
If you have to keep leaving games, it seems we both need more friends to play with 🙂
I admit punishment isnt the best option, but I just want to play to have fun, not to be left alone. I get more upset when I'm left alone than when the other team is unfairly destroying my team. Even when I have been left alone, those teammates weren't bad teammates. We would wait for each other, and make sure not to just run into battle alone, and then they'd still leave.
We all just wanna have fun, and not all of us have a ton of friends to play with all the time. I just want to have the best teamwork possible for playing with strangers. I think the best option would probably just be to tweak the matchmaking so that even if there are only 8 people online, both teams are as evenly split as possible, because it is frustrating when every player on either the opposite team or yours are incredible, and the other team only has average or even less experienced players. It's usually very unbalanced.
I totally respect your opinion though, I just want to find something that could work for the vast majority, so no one has to leave or be left alone due to an imbalance in the force
About STAR WARS™ Battlefront™ II
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