Forum Discussion

bfloo1111111111's avatar
8 years ago

Boundary Changes

Please fix the boundary changes for defenders on Galactic Assault.

The timer to get back is an awful system.

While I am enjoying the game, it drives me insane to die because the boundaries change and I can't get back in time.  Sometimes I get lost, other times I get engaged in shootouts and don't want to get shot in the back so I can hopefully find a way back in bounds, not into a wall with no indication on the minimap of which way I should go.  e should be able to tactically withdraw.  The attackers should get extra tickets for eliminating us as we withdraw, but not free kills which drive us all the way to the back of the map for playing aggressively.

Now that I am getting better, I'm dieing as heroes because of this.  I've already lost 3 or 4 heroes due to this.  I don't want to get a hero during phase 1 or 2 and have to sit at  the back of the map to avoid a dumb death.  I die enough dumb deaths on my own without any help.  If there is a cliff or ledge nearby, I'll fall off of it.  At least falling off a cliff is my own fault.

The way the system is now, it feels like I am punished for doing well as a defender.  It is a war game, we want to try and hold the front line as long as we can, not just let the other team stomp on us until the final phase.

1 Reply

  • Anonymous's avatar
    Anonymous
    8 years ago

    Yeah the boundaries are pretty lame. Especially since there are certain maps where the boundaries just punish you for no reason at all.

    Starkiller Base when you are attacking as the resistance is the worst. There is a 200 ft vertical wall not 20 meters farther but you as the resistance can't hug that wall because it's out of bounds for you (until the fuel depot is destroyed). It is not however out of bounds for the First Order, who hang out there knowing full well that you can not get into them with short range weapons there.

    The resistance loses a lot of matches I feel because they can't get a good foothold somewhere that's hard to flank, but the First Order can.

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