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@ggibb65 ahh now your being silly, if only I had the skill to do it every game :eahigh_file: I'm describing one game which was very poorly balanced where I found myself overwhelmingly dominant and still the scores were just sooo random. I doubt dying gives you additional objective score but who knows maybe it does. Normally you see bits of playing the objective score as you play the objective whatever that is. But as @The_Storm_Panda says there are some games where you do next to nothing and get 1/40 for objective I can maybe understand if it's like Takodana and all you do is find a spot to camp in phases 1 and 3, you could comfortably not do much but be placed inside the objectives for much of the game but what about the other maps like the game on Kasshyyyk I mentioned above. What do you need to do to get 1 on objective placement more than capture and hold down all the objectives yourself and be on the winning team.
The other day I had a really notably obscure combat placement. Came in about a half of the game played, finished mid table somewhere. Nowhere near the most kills guaranteed, died about the same amount of times. I had about 15 kills, 14 deaths and in the region of about 10 assists. Combat placement score 1/40. But 60+:1k/d 20+ assists compared to next persons 30-40 eliminations total=3/40 combat placement as described in my post above. Huh? How? There has to be some reason.
They gave us some extra stats but with those a whole lot of confusion. All I'm asking is that someone from EA explain how they are calculated. If someone not from EA has any clue please feel free to chip in.
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