Forum Discussion
It is still happening
- DarthFDG7 years agoHero+
Agreed
- EA_Ataashi7 years ago
EA Staff (Retired)
Thanks for the update! I will put it back on the list for further investigation.
/Ataashi
- RogueZeroRendar7 years agoSeasoned Ace
Chewie's Slam can be done twice in a row if you press the ability's button in the right time. Solo's Charge has the same issue with a similar if not equal timing.
Aerial's Jetpacks if well timed with normal jumps produce a jet boosted jump which doesn't make the skill enter cooldown, allowing the player infinite jetpack uses.
People have been figuring out how to do multiple dodges in fast sequence, by timing their presses correctly. As dodge is an ability like any other (which can be verified by going into Arcade, selecting the option Fast Recharge for abilities, and then spamming it to realize it also gets a fast recharge as all 3 standard abilities), this is another case of timed presses leading to unwanted behavior in the usage of an ability.
Rey's Unlimited Insight BUG is also triggered by a well timed press (despite not being just that).
I wonder how many more Abilities can be affected by well timed presses.
Earlier, jetpack skills in Jetpack Cargo would also suffer from this issue, if any jetpack skill was used right after performing a dodge, you'd get a jump boost without making the ability enter cooldown (similar to the normal aerial jetpack BUG mentioned above). At least this one they've fixed, but only several months after releasing Jetpack Cargo, and in a moment most of the community couldn't care less for Jetpack Cargo.