Forum Discussion
DarthFDG
7 years agoHero+
Who asked to have Anakin's skill card buttons shuffled?
Seems to me there are a lot more pressing items to address.
7 years ago
I'll just leave this here :D
If you were planning on just cannibalizing two of the old game modes, Supremacy + Galactic Assault, and duct-tape them together, you have succeeded :d It was fun for a couple of matches but it's kinda just more of the same old same old =( The Capital Ships in Capital Supremacy are just decorations...
But if you want to recycle assets, atleast go all the way:
Cutscene: One Capital Ship is seen strolling around in space, going about it's bussiness when suddenly another of comparative class and firepower drops out of hyperspace and deploys fighters, it's an ambush. "Battle stations!" rings from the intercom and the ambushed party scrambles to launch fighters. Players sees a pilot jump into a fighter, launch and....
Phase 1: Starfighter Assault, high orbit of a planet, with the Capital Ships exchanging fire in a dynamic way, you can even die to their particle beams. At some point the dynamic environment escalates into a limited/full-scale fleet engagement where the player sees capital reinforcements dropping out of hyperspace and joining the fray. Most of these can be used purely for awesome background goodness barring maybe few scripted ship destructions that send broken up ship parts flying across space. Phase ends when one team loses all their tickets/respawn tokens and whoever wins determines what happens in the next cutscene.
Cutscene: One Capital Ship is seen starting to lose control of essential systems after taking repeated hits and is being pulled towards the gravity well of the planet below while the battle still rages above.....turns out that the ship originally engaged carried a vital asset. Players see an ship-to-ship boarding action as a cutscene. Alternatively: Players play an almost impossible in reality ship-to-ship boarding action, depressurising a launch bay they launch themselves with personal boosters towards the other ship and a hangar that is still protected by force fields, evade debris on the way etc.
Phase 2: Galactic Assault with Recover the asset, players jump out of their boarding craft to a ship disintegrating around them, naturally there's a leader like Kenobi or any of the other heroes leading this mission. The ship is being evacuated but there is still 5-10minutes of time before catastrophic atmospheric entry and defenders yet remain aboard. Players fight their way through the defenders, hack a door or two and try to recover the yet-to-be-specified asset before it's too late and they must exfil out. All through this the players still occasionally see the space battle and the fast approaching planet through hull-punctures sealed by emergency force fields. If the asset is recovered the match is over, if not:
Cutscene: We see the Special Forces Unit pull out of the crashing ship as the ship enters the atmosphere in flames, "We didn't get it, need to send a recovery team to the crashsite" <- picture that with clonevoice, the ship naturally surviving the entry and the actual crash in a remarkably good condition. In Star Wars universe they build to last. The players see a Specialized Recovery team do an low-orbit drop to the vicinity of the crash site, when on ground, command sends them the info on the package they are retrieving, whatever it might be.
Phase 3: Search the crash site: Supremacy -style point capture ending with asset-reveal after oh I don't know, pressing F on some console etc. and recovery for one of the teams, while defending against enemies who are after the same thing. Ends with an escort/delivery section of the asset to the pick-up point. We already have a crashing ship in Jakku so not there, please.
Or something...could prolly duct-tape all the other modes to that also somehow, I know it's not polished and has some holes in story but I want, nay, NEED, something like that in my Star Wars Battlefront 2 EA experience.
All of this has been done before, I can already picture those ships breaking up like that damn tower in Battlefield 4....
And why can't you just copy the saber combat from better, older Star Wars titles? We had 8-directional blocking/hitting and parry/combo interrupt/disarm with mouse+keyboard 10 years ago in Jedi Academy and Jedi Outcast titles already and especially in a community driven mod for JK:JA, Moviebattles II.
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