Forum Discussion
@EA_Atic I got the celebration pack but didn’t unlock everything ... why ? On ps store it says that I already got the pack but on PS4 I can’t unlock everything... help please
- 6 years ago
It’s all good now I think it was just a bug. Everything worked thanks 🙏
- ggibb656 years agoHero (Retired)
@EA_Atic& others on this forum
Haven't posted for quite a while but would like to put a question to you all.
Re: Capital Supremacy ( I love this mode & play it almost exclusively).
Having played long and short matches in this mode, I have noticed that most of the long modes are when the republic clones are attacking the Separatist Cap ship and the shorter matches are the reverse. It seems to me that the Separatist ship is easier to defend due to the entry points to the cooling towers being all on one side and the three objective panels also being directly in front of those entry points meaning the droids can be position in a smaller area and still cover then entrances / objectives. Some will say that it makes it easier to destroy your target from a greater distance not having to go past those entry points and they are correct in some matches when the matchmaking is one sided or dropouts have created lopsided teams. But in most instances, if you stand still for more than a couple of shots, your dead.
On the Republic Cap ship, once the droids get past the doors they can spread out and attack from all directions. The spawn points for republic clones in most instances put you in a position having to chase droids that are between you and the objectives that you have to defend. Also having three cooling towers means you have to spread your troops over a larger area whilst also having to monitor your placement so in the heat of battle, you don't step over the edge of the bridges to the towers (ultimately committing suicide).
The difference to these scenarios can be from 1/2hr to 2hrs. What are your thoughts?
Whilst on the subject of long matches in CS, I am 71 yrs old and often have to take a bathroom break during a lengthy match. I was playing Naboo the other night and transitioned at least 4 times (around 1.45hrs playing time) and had to excuse my self for a minute or 2 or 3. I did this during a transition but by the time I got back to the game, I was already excluded. Lost all my points & credits but not any challenges/milestones. In a 2hr match that can be substantial credits. Can the idle timer be tweaked a little to allow for older players???
- 6 years ago
Perhaps they should give the Republic both sides of the ship to make it fair, like the original design
They made a mistake by lowering the health points of the reactors, as predicted once the players started figuring out the specific spot to shoot on the reactor it would go down much quicker.
Also the ground phase has been cheapened, by bumping up the value of command post and shorting the times, its disallowed the chance for comebacks, and intense see-saw battles, in effect creating a more linear mode like GA.
Also getting on the transport ship has been deemphasized as they've shorten time to get there and give too much value time for the ship assault anyway, so its no longer earned.
Even if a team plays great defense for 4 minutes, they can still be upset and loose in just a couple of cheap shots from just a few units.
Instead of doing all these frustrating things with time that handicap the mode, they could of done something more creative.
If you return to land phase for a third time, allow all Heros to be available on both sides, and then turn off 2 command post leaving the competing teams only with 3
LEVEL DESIGN Do something creative, like if one reactor is destroyed all lights in the ship are turned off, similar to nighttime Naboo palace, this would add great atmosphere to the level
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