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@ggibb65 Hello there!:eahigh_file:
Thank you for the information. My friend told me that too. So it seems that EA people nerfed the ION torpedo again.
(Though the damage itself was not changed in my file, it is 100(Base Damage) + 120(Blast Damage).
Probably the damage coefficient was changed... oops, I cannot see that.🤒)
I thought after the August patch, 1st-nerfed version of the ION torpedo was well balanced. But they didn't. Very interesting.
@Sati_Sati- I agree, The first nerf was definitely enough. Now they have gone away from the original intent when they gave 3 torpedos as a defence from the aerial attacks. Maybe there was more complaints from Starfighter/AT_ST players than us poor troopers.
- 7 years ago
Also thought that after the previous nerf it was well balanced not sure why they nerfed it again it wasn't a huge nerf but it has made it a slight difference making it so ion torpedoes aren't worth using. Talking about ion torpedoes I get occasions where I try to take out a turret with an ion torpedoes and it locks on but the torpedo goes straight past the turret. This must be a bug right?
- 7 years ago
> Talking about ion torpedoes I get occasions where I try to take out a turret with an ion torpedoes and it locks on but the torpedo goes straight past the turret.
I have experienced the same thing. I surely locked on the AT-ST but the torpedo landed to the invulnerable AT-M6. After that, I found the ION torpedo tend to lose the target very easily. When I used the AT-ST, I stood near the AT-M6/AT-AT/turret etc. It worked well. But I suppose, it is hard to say "It is bug or not" for the EA people. Because it seems that it worked as specified even if it is not intended.
Fortunately, I saw the same topic in the bug report. I am looking forward to see the answer. 😉
- 7 years ago
@Sati_Sati yeah that definitely happens the ion torpedoes lock onto the largest target. Usually with a bit of decent angling and tactical positioning you can get it to lock onto the smaller target. I'm talking about a turret nowhere near a larger target.You lock on where there is nothing else to lock on to. For example at the start of Naboo playing the darkside your turrets are protected by the MTT ion torpedoes will lock onto that but the lightside have nothing on that side. Some of clones place turrets at the start. I usually use my ion torpedoes from the off as the splash damage destroying those turrets at the start can sometimes take out an opponent or two. But very occasionally it happens that I lock onto the turrets but the ion torpedo goes straight past hitting absolutely nothing. I've had it happen on a few occasions on different maps. I'm wondering if this is a bug. It's not impossible that there is some ability that might prevent it exploding such as an officer diffuser. I'm not sure there has always been an officer present when it happens. I would like to see them make it so that the ion torpedoes don't lock onto the larger vehicles until after being hit with an ion disruptor especially after nerfing them so much.
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