Forum Discussion
Hmph, I know that everyone hated the stamina indicator (I didn't), but I'm not a fan of the new one.
Everyone said how intrusive it is - but now I have to actively look for it to know how much stamina I have left. Of course I'll get used to it, it just feels like that they've "overdone" it this time, it just feels so insignificant and small.
I agree, I barely noticed it, it needs to become more irritating for eyes, when the stamina is low, I mean it needs to be visible about 25% left. Or I would also place it above the character the way it is now. But maybe next update will do it better. Still, it is a step forward, it just needs a bit more thought to it.
- 7 years ago
Short feedback on patches, my humble opinion
Pros:
+ health meter looks a lot better
+ dodge counter is nice
+ bug fixes appreciated
+ flash bang nerfed (best nerf ever)
+ thanks for Obi and Grievous skins
+ Geonosis content - really big thanks for that- Graphics and sound are truely amazing. Absolutely lovely. I love the detail you put into it. The whole feeling of the map is also so Star Wars like. AT-TEs looks absolutely fantastic and is fun also. Mapplay was strange at first, but now I love it on the clones side.
However many players don't play the ATTE - probably playing objective on both side should give more bp ? Playing the droids is not so great sometimes as you just keep shooting the AT-TE all the time, waiting to be shot/sniped down by the enemy while doing so. Boring at times. Also the villains seem to be very weak on this map. Ideas to improves this could be : lightsaber villains should be able to attack the AT-TE at least from the downside or back. Give more BP to droids shooting AT-TEs as reward for sacrificing the playtime. Probably put more villains on the maps than heroes (one or two more) to balance out the free walking fortresses of the clones.
+ Squad system is great now. I feel it could improve by having **"no spawn zones"** e.g. in the juggernauts on Kashyyyk. Cause the clones just keep filling up. Very hard too take at times.
+++ Community transmissions and communications are really appreciated. Thank you.
*:
- I don't like that SE44C and the S5 were nerfed. Blurrg probably overnerfed (not sure yet). Please do not nerf these any further. It's pushed to the limit if not over.
-- too many hero weekends for me. I don't enjoy it too often. Once in a while its great. But don't make it too often. It's fun, but also ruins the balance. Soldiers have no survivability and people just do hero spamming and blindly attack the other side without any meaning.
- new ls stamina meter is out of sight. I think the older one was probably more functional. Keep the old one optional. Didn't look as good (more clutter) but was more useful to me.
Worries:
I am worried that the intended stamina change will massively break the LS heroes/villains. They can already be quite vulnerable in GA. Also the fight in HVVV and GA will be more about how many stamina you will have randomly left than skill. A good player should have the stamina too take out several enemies. Probably you should at least get a stamina reset if you get a kill to enable killstreaks. If you are an attacker you will be massively punished otherwise and pushing though certain points like Kamino last phase or the juggernauts on Kashyyyk is already very hard. Without having it tested I feel the stamina limit might not be a so good idea other than it will stop LS spamming.
Issues since this patch:
Vaders choke seems to be very short now. Did you nerf it ? If so I feel its a bit overnerfed. Or did I excerience a glitch ?
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