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I agree that the patch notes could have been much clearer about the fix, but @0-lA-v-Rl-0 is right in the fact that they fixed a heat/cooling bug with the DC LE15 (and all the other weapons) and it now works as intended (except for the visual glitch you encountered).
The explosive shot was (before the previous patch) a trade off of power for heat. It was much more powerful, but caused your weapon to overheat much faster so you could not continuously fire it. That was the intended use. The previous patch introduced a bug that made all of the different heat build up from mods/alternate fire (like the explosive shot) and all cooling mods non-functional so every weapon with every mod had the same heat buildup/dissipation as the standard weapon without mods. This was never intended.
The current patch has made the weapon function as intended (as it had before the previous patch).
Then I'm afraid that you're also incorrect as you did not clearly read my bug report. This isn't about the heat buildup and cooling. I'm fine with that change and they put that in the patch notes. This is about the sustained fire rate animation and invisible animation for the exploding shot attachment of the DC LE15, not how much time it takes for the weapon to build heat. Has nothing to do with cooling flushes. The DC LE15 no longer has sustained fire for exploding shot and I will be posting a video of this later on. It fires at a slower rate. Therefore, I have enough reason to believe this is another glitch that came with patch 1.08 just like Darth Vader gets stuck in his punishing grip animation. Exploding shot isn't working as intended and I'll leave it to the devs to investigate and determine if it's a bug or working as intended, thanks.
- Anonymous8 years ago
My bad. I misunderstood what you meant.
It is very well possible that it is another issue introduced in a patch. I can't remember a game recently where patches break stuff about as much as they fix stuff. Talk about 2 steps forward, 1 step back...
- Anonymous8 years ago
I went back and looked and it seems that this is now back to where it was before the bug with cooling/heat buildup (update 1.2). The explosive shot did not have the crazy rate of fire back then (as intended), so this looks like it is fixed.
- 8 years ago
Another game where patches break stuff more than they fix them is Dark Age of Camelot. That's another EA game, but Broadsword entertainment takes care of the patches and new content now.
I really thought that the patch completely broke the weapon, but I dug around and found and old video from 2017 which is closer to when Battlefront was first introduced. It looks like the exploding shot attachment did lower the fire rate of the weapon. That's really a shame though because I was having a lot of fun with the DC LE15. I could literally melt heroes like Palpatine on it. I can still get kills on it, but it's not nearly as reliable as pre 1.08. Players were already going with improved zoom for the DC LE15 instead. I guess I'll have to retire the weapon and go with the TL-50 or Default blasters. However, it still has an animation bug where the laser bolts for exploding shot are sometimes invisible.
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