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@bri0510wrote:
What they should consider is to compensate in crafting parts, since that conversion to skill points is planned to happen in April. Currently opening hero crates results in what, an average of 50 crafting parts or so? So just do the math to give us the rough equivalent in crafting parts so I can convert them to skill points.
One typical hero crate has 4 cards and 35 parts. So a total cost of 2200 - 1200 = 1000 credits. 1000 credits to 35 parts.
Some crates have only 3 cards and 50 parts. So a cost of 2200 - 900 = 1300 for 50, a better exchange rate! 1000 credits equals 38.4 parts in some crates.
Some crates give you duplicate uncommons or rares. That means every so many crates you pick up enough bucks for an entirely extra crate. That's more parts, but I don't know the exact rate.
And if you're lucky, every once in a while you get a whole new card. That's 40 or even 80 or 120 or more worth of parts. (You get a rare you only have the common of and it saved you spending 80 + 120 to upgrade twice.)
So the total is much more than 35 parts per 1000 credits.
I'd take 40 parts per 1000 missing credits, which is one skill point per missing 1000. That's what I feel I'm owed, not sure what I'll do when I get less than that.
(and I'll point out we have no idea what credits mean in the cosmetic system. If I'm out 100,000 credits, that's 100 card upgrades, that could turn into all of 5 new helmets in the cosmetic system for all we know. but even if that's 100 helmets it can't make up for the fact my Vader doesn't yet have an epic level of stamina improvement.)
And apparently my math is very good. 🙂 I computed 40 parts per 1000 credits in the current crates.
Part of the devs' explanation of the new system indicates that when you level up and don't get skill point (ie, that last level from 69 to 70, or if you spent those generic skill points you'll get from translating parts so you have everything unlocked early and no points left to acquire when going from 67 to 68) they've said you'll get 1000 credits for that level up.
So a skill point is 1000 credits, the devs seem to agree.
The matter at hand then is just that we're getting credits instead of skill points.
It all shakes out in the end. Suppose I'm owed 15k in duplicate credits, and my 4 classes are a total of 50 levels short of max. I get my 15k credits, and pick up 46 skill points as I level the 4 characters, plus 4k for the 70th levels = max cards and 19k. If they gave 15k credits into 15 skill points instead, I'd hit max card unlocks after only another 21 levels, and then get 19 levels of 1k credit awards, same total of max cards plus 19k cosmetic. If that makes anyone feel better, this all eventually doesn't matter.
HOWEVER, it matters a whole lot on the way up. Running those 50 levels with the cards I haven't been able to unlock yet is maybe a huge difference.
So if it's all the same to the devs in the end, but much better for us if we can have those skill points instead of sitting on credits until April, why can't they do that for us after all the months of lacking progress we've put up with this bug?
(and why do I have to run the math on this instead of someone coming here and explaining it?)
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