DX12 mode keeps crashing at "Optimizing shaders" unless the pagefile is 16+ GB
Product: Star Wars Battlefront II
Platform:PC
What is your issue related to? General
Summarize your bug DX12 mode keeps crashing at "Optimizing shaders"
What is your gamertag/PSN ID/EA Account name? Szaby59
How often does the bug occur? Every time (100%)
Can you tell us the date (MM/DD/YYYY) that you saw the bug?
What time did you see the bug? (HH:MM AM/PM)
In what game mode did the bug occur? Galactic Assault
What is your time zone? ECT - GMT + 1:00
Steps: How can we find the bug ourselves? Play the game in DX12
What happens when the bug occurs? The game is crashing
What do you expect to see?
Please select your region Europe
AMD or Nvidia Model Number Radeon Software 18.5.1-18.9.2
Not sure if it's AMD only related, but the game is allocating tons of memory and when the allocation is near the pagefile's size just crashes to desktop:
Memory usage: around 10 GB, Allocated memory from the pagefile: 15 GB (16 GB pagefile, would constantly crash with 4, 8 even at startup).
PC:
CPU: i7-4790K
RAM: 16 GB
VGA: R9 Fury
Btw. I managed to launch a match with the 16 GB pagefile, but the game still stutters a lot in DX12: