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Take a look at solo... The Melenium Falcon was greatly upgraded by Lando and Han Solo. The Ghost from rebels was greatly upgraded. Turning every day normal ships into super ships. Have admiral Radisks super ship, have admiral Ackbars super ship home one. They all out preformed standard ships significantly. The clone wars always dealt with Cis super ships. Next generation republic cruisers even where tested...
The game would be day to day and unfold slower. Your ship may take a month to repair. You might be hiding out behind enemy lines, and have issues sneaking through.
You pick your orgin. Either clone or are a realative of a trade guild leader... Nephew or Niece. And you arrive at Geonosis mid battle. You protect a cruiser or trade ship, shoot up a few enemy fighters. Than do some post battle looting. Thing like finding damaged enemy ships. And try and blow them up or loot them before they repair and escape. After the battle the fleets all depart, in all directions. You can stay as long as you want. However might get chased away by enemy ships. You would be looking for a ship to acquire, escape pods to get more recruits from.
- DYSPROssium7 years agoHero (Retired)
You thought that out pretty well, @launcher111 !
I am in no way a game designer, but I've had my own thoughts about this.
The current Battlefront 2 game has a single player campaign, but has nothing compared to the sinlge player galactic conquest mode that the original Battlefront 2 had (2005). To be realistic, such a gamemode could be added to battlefront, but an all out multiplayer mode will probably not happen in this game.
So I see a few realistic scenario's for these ideas:
- The current Star Wars Battlefront 2 gets a proper singnle player upgrade, adding Galactic Conquest to it. In this mode you as a player only fight against bots, not multiplayer. You start with a ship and can attack other fleets, upgrade the ship. Then when you get to a planet, you must fight against bots on that planet and claim the planet, getting rewards to be spend only in the mode (new ships, more fleets, better soldiers etc). I think this is most realistically what we could have in the best case scenario from the current lifeservice of the game.
- A new game in which multiplayer is enabled. I see this as a kind of chess game. You can randomly pick an enemy player (real player) and fight against their army. As you progress, you get more and more credits to repair or reinforce your garnison. The game is over when your enemy captures your homeworld, which is of course the hardest to take. I don't know if this is realistically, because it requires a player to do a move within a set time. But something in the lines of this (with a multiplayer aspect) would create more variety in the game.
- A new (multiplayer) game in which you start with a fleet and build up that fleet. You have certain resources that help you to build epic stuff. These resources are for example linked to a planet. I start with Mustafar, so I have better grade metal for my ship, while you start with Geonosis with a lot of workers that can build ships much faster. If for example I want to own Geonosis, I select an online player and have to defeat a fleet first, and then infiltrate the planet. The other player can build strong defenses and such to repell your attack. If I lose, I lose what I put into the game. If I win, hoeray I got the resources from Geonosis. So what's next? I could try to attack some other online player (maybe should be ranked so that good players cant just pick noobs) and get their resources.
Just as a side note, another single player star wars game is in the works, as was confirmed last year on E3. It will be a single player following some new character (there are not much details available yet). So definitely look out for that!
Also, if you want to spark more discussion about these type of games you would like to see, please consider posting these ideas other star wars forums. Such as the offical Star Wars Battlefront discusion forum:https://battlefront-forums.ea.com/, or to the Star Wars battlefront reddit: https://www.reddit.com/r/starwarsbattlefront and if you want to talk more about your wishes for other games, I would suggest bringing the discussion to the star wars games reddit: https://www.reddit.com/r/starwarsgames/
- 7 years ago
Ea focuses heavily on the super hero aspect. That they need more heros to make a new game. One of the best parts of battle front is when there are no heros.
Imagine a planetary battle taking days to weeks in game. Where you get a blockade. One side probing the defences, massive space battles, debris all over. Where you have 1/3 of all in game ships and units there. Where resupply missions are attacked constantly.
Ship tech trees.... Where your upgrades can be transfered through out the same class. And expand the class, for example a Moncalamari frigate, dreadnaught, carrier class. Have a freighter and fighter class, along with transports, blockade runners also. Do this for Corelian, imperial, Naboo, trade federation, Republic, nebulon. Rounding out the tech trees more.
They would have similar appearances and be easy to see they are related.
- 7 years ago
I don't think it can go as long as you suggest in a multiplayer, maybe single player. Also they should uncap global level
Ive expressed similar sentiments about ONLINE GALACTIC CONQUEST a few times, Im not sure if they understand how good it would be for the game It creates drive, and allows the players to become their own story, plus it would be a great business model in that a dlc expansion would mean new parts of space opened up.
The ability to have gamers in a perpetual war for the galaxy.
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