Forum Discussion
Try this, it worked for me on Xbox
Highlight the game Star Wars Battlefront II, press the Menu button on your controller, and then select Manage Game.
In the menu on the left of the screen, scroll down to Saved Data, then highlight the saved data for your gamertag on the right and delete profile and saved game data 4Gb
Sign out of XBox, and restart. This should solve the issue.
- Anonymous8 years agoWon't this just delete all of my player data? Ranks and rewards etc
- Anonymous8 years ago
Yes and No, Locally Yes, but all data is synced with the game, in the servers, in the cloud.
- ggibb658 years agoHero (Retired)
I have a theory as to why we are have this problem in GA and you may include Starfighter Assault. I spent several hours trying to gat a game in GA last night after being able to play in it during the day (from about 2.00pm to 5.00pm). I watched what was happening on screen (sometimes nothing and had to restart) and occasionally the game would drop me back to the home screen or continue on to the Trooper selection screen. At the Trooper selection screen, I would always get the "waiting for players" and "slow internet connection" notifications. This has started me thinking that what has changed with the game. Now, not being an expert in servers, software and such, I started to think about reserved space on the EA Australian servers.
To expand on this (may be a bit long winded and number quantities a strictly theoretical) let's say there are two servers allocated for SWBFII and each servers has an allocated space on disc for each game mode (this may be Dynamic but the Hard disk/s themselves are not and remembering that the game is played Australia wide). The management software for the server/game allocates space for say 10 concurrent GA games, same for Starfighter Assault and 5 for each of the smaller footprint games, As I said these are all being played at the same time. Now what happens if say a game end early (after 1st phase due to uneven player/teams skill levels) and want's to move to the next map in rotation? A group is probably playing the still playing that map. To fix this, we now have to have 2 games of each map available so that they can overlap and hence more disc space required.
So what did update 1.2 do? It fixed problems, nerfed Palpatine finally + added "A TEMPORARY GAME MODE "JETPACK CARGO".
Now adding a game mode requires more disc space on server. Did they update the server? I think not as this game is only temporary. So being temporary, a whole bunch of people will want to play it before it disappears hence even more disc space. Where does this come from - the reserved space for GA, Starfighter Assault etc. so in all less of these games are running and if a new game is trying to start, it spends a long time trying to find disc space.
This is all a theory since I don't really know how many EA servers are in Australia to service x amount of EA multiplayer games and how many are allocated for each game.
Any way, I have had my say and will soldier on (if I can get a game) and await any comments you may want to make.
- Anonymous8 years ago
Thanks for the idea will try let you know if this works
- Anonymous8 years agoTried this with no joy. Im on xbox in adelaide.
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