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Hello @diceareretards and thanks for posting this with all the videos.
Normally, a game has some latency. Which means that you as a player see things later than some other players might seem them. This happens to all players because the info goes through servers etc. So sometimes I get hit or shot directly when I move towards cover: on the attackers screen I am still standing in the hallway. This seems to be the issue for some of the videos.
Others however show that Grievous hitbox is a bit big, but that is my feeling with all lightsaber users though. A year ago, Reys lightsaber hitbox was as big as a truck (that how it felt to me lol).
Maybe some adjustments are needed for all his abilities to only inflict the effects when they hit a player instead of standing close to it.
The only issue I know that I can see in the videos is Thrust Surge's far hit BUG like I reported here: https://answers.ea.com/t5/Bug-Reports/Grievous-s-Thrust-Surge-Far-Hit-BUG/m-p/7288971
Thrust Surge does have a massive Hitbox, but I still didn't test it to check if it's only when the target moves while the Thrust Surge animation is being performed, or if it's just its default hitbox. It'll be tested in my next round of tests. It does extend beyond the target both horizontally beyond the target, and vertically above the target, even if Grievous doesn't leave the ground while performing the ability.
The spider move does have a large hitbox, and as @DYSPROssium mentioned, latency plays a huge role in these timely dodges trying to avoid it. This skill is a nuisance, it has recently been nerfed to not bypass blocks, but I've already seen it doing this since the nerf. However I couldnt discern if it was a BUG with the skill, a BUG with my block, or another feature that allowed him to bypass my block.
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