7 years ago
General Grievous bugs list
Product: Star Wars Battlefront II Platform:PC What is your issue related to? General Summarize your bug The introduction of General Grievous also introduced some new bugs. This is a list of bugs I...
@DarthFDG lol technically I don't think people are looking for any bugs yet EA keep giving them to us. :eahigh_file: Finding them, simple, play the game.
@Tinogiggedy wrote:@DarthFDG lol technically I don't think people are looking for any bugs yet EA keep giving them to us. :eahigh_file: Finding them, simple, play the game.
LOL
I'm referring to finding them while searching AHQ.
I added 2 over the weekend.
@DarthFDG of course, but I couldn't resist having a pop at EA, this update is so buggy it's kinda shambolic.
And there's his last Star Card which is bugged too, or at least only in arcade: https://answers.ea.com/t5/Bug-Reports/Grievous-Star-Card-LINE-UP-WEAKLINGS-is-Bugged/m-p/7138606#M19632
When I get to lvl 20 with him I'll test this card in the MP environment.
Just a heads up for those that haven't noticed yet, when claw rush becomes interrupted and he ends up standing unable to do anything else like cannon fodder, yet you can still hear the sound of the animation, if you press the ability button for claw rush again he will continue in the animation as normal.
@Tinogiggedy
Really? I'll try that out next time. When I tested him in arcade for the first time, I realised that if I fell from the rooftop of any of tatooines buildings while Claw Rush was active, it would keep the sound and it wouldn't allow me to do anything else besides walking. But if I pressed the ability button again, this bad state would stop and the cooldown timer would start as if the ability ended.
It's funny how similar situations lead to totally different outcomes. The bad state where grievous can only walk, producing the sound from claw rush, depending on what triggered it, will either resume the ability, or cancel it, depending on how the same bad state was triggered.